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Old 07-15-2001, 09:01 AM   #1
Tuor
Elminster
 

Join Date: June 17, 2001
Location: england
Posts: 409
I've just decided to start a new game with 4 PC generated characters.

A monk
A thief dual-classed to mage at 11th level
An Undead hunter-always have one for those pesky vamps
and as my main character an Archer (has to be elven) GM in long bow.

I have to say that while it's still early days-still in Nalia's keep, it's the most fun game I've had yet. I haven't got a tank yet (the undead hunter will be eventually) and my NPCs are Jaheira and Nalia (it was Aerie but I needed a thief after my PC dual classed so I changed her to Nalia) but Archers are great and really make a big difference.

And because I'm no playing with five or six dual classed fighters like I normally do I have to use more subtle tactics than walk in, spot monster hack it to death with Sword/Axe/Hammer, loot corpse then desecrate remains as I normally do.

I don't know how I'll get on in the harder dungeons but my plan is to use bottle necks and slowing spells like web, slow, stinking cloud and hold monster/person to disabled opponents and keep them at a distance while I wipe them out.....
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Old 07-15-2001, 02:48 PM   #2
Robin, Thief of Hearts
The Magister
 

Join Date: April 8, 2001
Location: Caribbean
Posts: 144
Archers are truly grand. They give immense firepower to any team. If you have a Summonner, you can tie up the monsters while he handles them.
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Old 07-15-2001, 03:34 PM   #3
samoza
The Magister
 

Join Date: March 22, 2001
Location: Kent, UK
Age: 40
Posts: 128
Played my first game with an archer , bloody brilliant
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Old 07-16-2001, 02:37 AM   #4
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
Prob. one of the best classes right at the beg. of the game. Unfortunetly virtually worthless on the really tough creatures as they seem to be immune regardless of the + of the bow.
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Old 07-16-2001, 08:17 AM   #5
Desuma_Malevois
Guest
 

Posts: n/a
That's because a lot of the tougher ones take +3 or even +4 weapons to hit, and, with very few exceptions, it's the arrows that count here, not the bows. That's why the archer needs to carry a really decent backup melee weapon or two - or plan never to get into a close up fight!
 
 


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