05-20-2010, 01:17 AM | #1 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
|
Natural Regeneration in Tutu
I'm working on a mod that tweaks the files that control how your primary stats (STR, INT, CHA) affect your secondary stats (THAC0, hitpoints, shop discounts), and I'd like some feedback on the rate of Regeneration conferred by one's Constitution score.
VANILLA NUMBERS: All values of CON < 20 : No Regen. 20: 1 hp/60 sec (1 hp/turn) 21: 1 hp/50 sec 22: 1 hp/40 sec 23: 1 hp/30 sec (1 hp/5 rounds) 24: 1 hp/20 sec 25: 1 hp/10 sec MY TWEAKED NUMBERS: 1: No Regen. 2: 1 hp/57,600 sec (4 game days) 3: 43200 sec 4: 36000 5: 28800 sec (2 game days) 6: 26400 7: 24000 8: 21600 9: 19200 10: 16800 11: 14400 sec (1 game day) 12: 12000 13: 9600 14: 7200 15: 4800 (8 game hours) 16: 2400 17: 1200 18: 600 sec (1 game hour) 19: 300 sec 20: 60 sec (1 turn) 21: 30 sec 22: 15 sec 23: 6 sec (1 hp/round) 24: 3 sec 25: 1hp/sec The reason I'm asking here is because natural regen is SO much more prominent in BG1, what with its lower maximum hitpoint totals, much more traveling, and much rarer opportunities for regen from other sources. So what do you think: Would Kagain be made largely irrelevant by these numbers, as you could easily build your own Dwarven PC that heals 1 hitpoint every half hour, right from the start of the game? I made a point of keeping the regen rate at 20 Con constant--should I have changed it instead? Please let me know what you think. Cross-posting to the BG1 forum, Pocket Plane, & G3.
__________________
Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
05-20-2010, 04:48 AM | #2 |
Symbol of Cyric
Join Date: March 1, 2001
Location: Outside my place
Age: 42
Posts: 1,283
|
Re: Natural Regeneration in Tutu
This is a very good idea and pretty realistic since everyone heals over time, no matter how frail.
I wouldn't know how to adjust numbers but at first glance they look reasonable. It's good that you've kept the 20 con regen intact since AFAIK it's the max PCs can achieve in BG1 without cheating/reruns, and the numbers for the "usual" con (16-19) look pretty balanced. Like you said, they won't have an impact mid fight but it will help with traveling and resting. Just curious, is it even possible to include DEX based THAC0 for light weapons, much a la NWN?
__________________
Previously known as Ertai_OHF |
05-20-2010, 06:54 PM | #3 |
Legion Symbol
Join Date: May 29, 2002
Location: Somewhere in between
Age: 39
Posts: 7,029
|
Re: Natural Regeneration in Tutu
I think it makes it more interesting, and I certainly like the 1hp/sec at 25 con. After all, 25 is meant to be beyond mortal - (well, anything over 18 is), and while it's unlikely it'd be possible to get a con score that high (without min/maxed stats), it looks good to me! (For whatever that's worth!)
__________________
Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. |
05-22-2010, 09:23 AM | #4 |
Symbol of Cyric
Join Date: February 11, 2003
Location: UK
Age: 54
Posts: 1,375
|
Re: Natural Regeneration in Tutu
it makes all the sense in the world to me
it reminded me of that old discussion that HP isn't just about the cumulative effect of wounds, but more a combination of that, tiredness in a battle, nerve going, lucky escapes and so on (you know, to get round the 'my character has the HP to stand there naked and take four critical hits from a two-handed sword . . .' issue) so your 'regenerating' character aren't closing wounds and regrowing arms like a troll would just recovering from the shock of combat more quickly |
05-23-2010, 12:51 PM | #5 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
|
Re: Natural Regeneration in Tutu
Thanks for the feedback. So far, the most important thing I have to double-check is that these numbers don't actually have any (drastic) affect in combat with things like Lycanthropes . . . but as that doesn't seem to be too likely, these numbers will probably stay unaltered, except for that I'm dropping all regeneration below 5 CON. People at 4 CON & below would be able to heal (eventually) in a safe, sedentary environment, but if they're marching all the time & fighting for their lives several times a day, they just don't have the energy to spare. Besides, the computer has better things to do than count on 36,000 fingers.
These new numbers will probably make a huge difference in the early stages of BG1, but I consider that an unavoidable consequence of such low HP. The importance of EVERYTHING is greatly magnified at those levels, it ain't my fault. [ADD] And no, DEX affects one's THAC0 only with ranged weapons, the engine cannot make it work on "light" melee weapons too. [/ADD]
__________________
Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. Last edited by SixOfSpades; 05-23-2010 at 12:53 PM. |
05-23-2010, 01:39 PM | #6 |
Knight of the Rose
|
Re: Natural Regeneration in Tutu
Yeah, Lycans don't need to heal any faster than they already do.
__________________
"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Natural Regeneration in BG1 | SixOfSpades | Baldurs Gate & Tales of the Sword Coast | 0 | 05-20-2010 01:15 AM |
Natural Laws | robertthebard | General Discussion | 6 | 04-08-2006 01:17 PM |
Natural Laws | ZFR | General Discussion | 5 | 08-27-2005 12:46 AM |
Do you believe in the super natural? | Sythe | General Discussion | 34 | 03-02-2005 05:37 PM |
Natural Resistances? | StarVid | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 3 | 01-14-2002 02:37 PM |