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Old 12-30-2003, 04:24 AM   #1
Phienix
Elite Waterdeep Guard
 

Join Date: December 28, 2003
Location: In The Lost & Found
Age: 24
Posts: 16
I’ve been playing IWD2 for a few weeks and are having problems getting a good party going. They are always sh*t and never get far. When choosing the features what will be better to chose. Like “Dodge” and “Deflecting Arrows” that are good but require one hand to be free which I think is pointless and risky, cause one would rather have a shield in the other hand.

I build a party with 3 fighters with almost the same stats or the same stats, and then one or two of them always k@ks off does not matter how buffed-up they are.
If they lv. Up where do put the stats and the feats to buff them up.

Here is my new and current party. Please help me to improve on it.

Phienix
Fighter level 1
Human
Str – 15
Dex –13
Con – 14
Int – 12
Wis – 12
Cha – 10
Skills - Concentration 4(2)
Diplomacy 2
Intimidate 2
Feats – Iron Will
Power Attack
Snake Blood

Illedan
Fighter level 1
Half-Elf
Str – 17
Dex –13
Con – 16
Int – 10
Wis – 12
Cha – 8
Skills - Concentration 5(2)
Feats – Dodge
Toughness

Sasuke
Fighter level 1
Human
Str – 17
Dex –13
Con – 16
Int – 10
Wis – 12
Cha – 8
Skills - Concentration 5(2)
Intimidate 1(2)
Feats – Iron Will
Martial, Axe +1
Snake Blood

Sone
Rogue level 1 - Like to multi-class with Ranger
Strongheart Halfling
Str – 12
Dex –15
Con – 15
Int – 10
Wis – 13
Cha – 10
Skills - Disable Devices 4
Hide 6(3)
Open Lock 7(4)
Search 4
Move silently 1)
Feats – Iron Will
Martial, Bow +1

Kagome
Sorceress level 1 - Like to multi-class with Wizzard
Human
Str – 12
Dex –12
Con – 14
Int – 14
Wis – 10
Cha – 14
Skills - Alchemy 4(2)
Concentration 6(4)
Knowledge (Arcane) 6(4)
Spellcraft 6(4)
Feats – Armor Proficiency 1
Snake Blood

Ayanami
Druid level 1
Wild-Elf
Str – 12
Dex – 14
Con – 16
Int – 10
Wis – 16
Cha – 8
Skills - Alchemy 2
Animal Empathy 1(2)
Concentration 5(2)
Feats – Iron Will
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Old 12-30-2003, 01:22 PM   #2
Bozos of Bones
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Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
I reccommend these.
1 tank with 10 dex for half plate and full plate. Take a paladin fot this one.
1 gracefull fighter with high str and dex. Fighters or dual-wielding rangers fit here perfectly. Light armors.
1 battle mage with four figher levels and weapon specialisation in bastard swords and crossbows
1 spell rain. A sorcerer with a hige charisma. Stays out of melee conflicts, uses bow. Nice talker.
1 medic. Clerics of tempus with great axes fill this role best.
1 free slot. Take a bard, he can be a tremendous boost to a party, he is a capable thief and a nice fighter.

Did that help?
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Old 12-30-2003, 05:00 PM   #3
Phienix
Elite Waterdeep Guard
 

Join Date: December 28, 2003
Location: In The Lost & Found
Age: 24
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Thanks but can you be a little more specific on what you just wrote. What is a tank, battle mage and spell rain?
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Old 12-30-2003, 10:05 PM   #4
Bozos of Bones
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Tank - a character that's only pupose in life is to stall enemies and do/take buttloads of damage without breaking a sweat.
Battle mage - a fighter/mage(wizard or sorcerer) with good damage spells and buffs.
Spell rain - a character who can dish out a million fireballs and still save the best for last.
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Old 12-31-2003, 11:32 AM   #5
Timber Loftis
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Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
Dude, I think your problem may be your one healer -- a druid. I use healing spells like popping pez. If you only have one healer, get one that can get more healing spells. Druids are great, but I don't think they are good primary healers.

Here's my current party that's working out okay. My only complaints are that I wish I had a bard and/or Paladin.

Ranger -- dual-wield, bow, light armor

Shield Dwarf -- heavier armor, but good dex so I don't overtank him. Great hit points, high CON.

Mage -- straight mage, I like the range of spells. Good with Crossbow -- no melee.

Thief -- straight thief, he'll pick up some fighter levels soon, I suppose. Uses bow or crossbow and tries to avoid melee.

Druid -- Uses sling, good summoning spells, some healing, shape change is okay I guess (I never use it much), willing to go toe-to-toe in melee if needed.

Elf priest of Selune -- good with bow, competent with sword/shield in a pinch, great healer with some good other spells.

So, this is my first time through the game and this party is doing passably. The poor shield dwarf (Killor) takes a royal beating, though. With 220+ hit points, I guess that's what he's good for.
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Old 12-31-2003, 03:27 PM   #6
Sagramore
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Join Date: December 26, 2002
Location: Connecticut
Age: 35
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Quote:
Originally posted by Timber Loftis:
Dude, I think your problem may be your one healer -- a druid. I use healing spells like popping pez.
LoL...Good Feats for a fighter are toughness, expertise, cleave and power attack (or whatever). Your ranged character should take rapid shot and that one that reduces the penalty to close up shots (just in case). Mages should take the 4 feats that have to do with giving extra damage to elemental spells (and gives you resistances too) and spell Penetration. I'm sorry i don't know the names of most of these feats. Rogues should take dodge and expertise and defelct arrows. I don't really think fighters need good concentration skills, i always thought that had to do with spellcasting...intimidate is useful at atleast one part...Also, I always find that not giving my characters points in skills that identify items to put the points into other sills, because i always take identify early on. I mean, it may be rough in the early part of the game when you don't have as many level one spells, but by chapter 2 you'll have a better array (hopefully)

EDIT: Whoops, thanks Luvian

[ 12-31-2003, 06:27 PM: Message edited by: Sagramore ]
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Old 12-31-2003, 04:51 PM   #7
Luvian
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Location: Montreal, Quebec, Canada
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Posts: 6,763
Smiley

It's Rogue, not Rouge. Rouge is the french word for Red.
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Old 01-01-2004, 04:41 PM   #8
Phienix
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Join Date: December 28, 2003
Location: In The Lost & Found
Age: 24
Posts: 16
I just want to know, what is wrong to multi-clas to a characters lv one and then carry on with the previous char. I read that is the sync gets out of bound you will suffer XP penilty, WHY? I just want the lv spells.

Quote:
Originally posted by Sagramore:
I don't really think fighters need good concentration skills
Why cause the feat "Maximized Attack" wants 4 ranks in consentration.

I want to try this out, so what do you think?

Wild-elf - fighter/ "cleric of selune - just a lv one" for healing
Human - fighter/Paladin - dont know why I want to try this
Human - fighter
Strongheart halfling - rogue/ranger
Wilf-elf - Cleric of ? / Soceress
Human - Druid
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Old 01-01-2004, 06:20 PM   #9
Bozos of Bones
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interesting party, but a bit out of real focus. They are a bit of jacks of all trades(except magic!) and no doubt playing them would be fun, but they lack a real strenght. You're obviously going to have a full fighter-oriented party, but rogue/ranger and cleric are going to have too few hit points for that. A druid can get strong with shapechanging, but don't depend on it. The fighter/paladin mix is interesting and could get real strong(keep take Aasimar and only 4 levels of fighter later on not before you can take up Fiendslayer and maybe Heretic's Bane), but you need the cleric for turn undad. I say loose the first fighterX/cleric 1 and add a wizard. Keep the druid and the cleric of either Selune or Lathander, and maybe Tempus if you're into melee with the cleric. And don't bother multiclassing a ranger to a rogue, rogues are practically worthless in this game, and the ranger can do everything a rogue can. Or, better yet, take a bard.
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Old 01-02-2004, 05:21 AM   #10
Dragonshadow
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Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
I'm not going to tell you how to have your group. Personally, I think you have too many fighters, and certain battles will be hard later. They look like a good lot of people though, and will prob'ly be more fun to play than the "normal" groups.
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