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Old 01-10-2001, 03:53 PM   #31
Rikard T'Aranaxz
Harper
 

Join Date: July 17, 2004
Location: amsterdam
Age: 39
Posts: 4,772
Default

Yeah do you guy that god of fire guy i was?

Kaël Raighen

kensai/mage level 7-17

str 18/65
dex 16
con 10
int 18
wis 14
chr 6 (has to do with his bio)

fire resistance 127% (thanx to rings)

and

Paithan (from Portal of death book)
Half Elven Blade level 8 or 9 (haven't started *yet*)

str 14
dex 16
con 11
int 18
wis 10
chr 15

And his lil' sister

Aleatha

Halfelven Conjurer
str 12
dex 12
con 18 ( i think am not sure)
int 18
wis 10
chr 8
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Old 05-06-2001, 06:44 PM   #32
debiler
Red Wizard of Thay
 

Join Date: May 6, 2001
Location: Stuttgart, Germany
Age: 44
Posts: 811
i have a level 19-swashbuckler and must say that it´s the most potent character in BG2 i ever started a game with.
advantages:-thieving abilities
-better combat abilities than other thieves
-chaotic good...RULEZ!!!
-doesn´t even need many HP´s
-equipped with boots of speed, a swashbuckler is most effective (hit, run, hide)
disadvantages:-no backstab(snif)
-no heavy armor
-if only i didn´t like jaheira that much, my party would be much more effective, but she´s a damn hard chick, isn´t she???
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Old 05-06-2001, 07:25 PM   #33
Lord Shield
Guest
 

Posts: n/a
ok, here goes
.
1st character - Undead Hunter (Matthew Hopkins) - nice Armour Class, crap against dragons and beholders (didn't find the cloak of mirrors that time round)
.
2nd character - evil half-orc Berserker (Slaughter Margin) - kicked everybody's butt. Berserking smacked down dragons (with Edwin as magical backup) - couldn't wear amulet vs level drain, so relied on clerics to keep the vampires at bay - berserk also stopped those irritating Imprisonment moments
.
3rd character - elf Sorceror. weaknesses? naaah!! - well, maybe the highly Magic Resistant opponents - demons were a pain in the butt - very wipeout against enemy adventurer groups
.
4th character - chicken fighter/magic-user/thief - got hit quite a few times earlier on. Hide in shadows doesn't work against demons, dragons, mist undead or gits with truesight. needed backup taking on boss-level monsters throughout the game
 
Old 05-07-2001, 01:39 AM   #34
Bristowe
Elminster
 

Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
My current PC is a pure ranger class. Half-Elf
(I also rolled for almost an hour to get these stats, bloody crazy...)

Str 17
Dex 18
Con 18
Int 14
Wis 14
Cha 14

Chaotic good
Racial enemy : demonic
Lvl 12 so far, up to spellhold

Positives:
Dual weilding is the best, the best, and again, the best (Only rangers start with two in dual already, that makes 8 starting profciencies!)
Got a few handy spells
Stealth is great for a first attack
The item you get from your stronghold quest is really great.
Many advantages of a fighter

Negatives:
I don't think they have any !


------------------
Yes indeed...
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Old 05-07-2001, 01:53 AM   #35
RudeDawg
20th Level Warrior
 

Join Date: April 9, 2001
Location: Dallas, Tx, USA
Age: 55
Posts: 2,830
Just finished soloing my elven Archer.

He is a tiny god
The fantasy equivalent of a Marine sniper. Finished hell without losing a hitpoint. (see my other thread)

disadvantages. - At level 29, I just wanted to end the game. It was no longer fun. I'm using the exp cap again...

------------------

The RudeDawg
Known in these Forgotten Realms as Perin LightEyes
and my girlfriends, Pamila and Phil
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Old 05-07-2001, 02:07 AM   #36
Mishik
Elite Waterdeep Guard
 

Join Date: March 20, 2001
Location: California
Posts: 34
Just wanted to tell that I also had a Wizard Slayer and I have never had problems with him wearing helmets. In fact, the Vhailor's one saved my life several times.

RudeDawg, that is exactly why I kept the cap

------------------
Mishik's Place
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Old 05-07-2001, 03:59 AM   #37
Ilvyn
Elite Waterdeep Guard
 

Join Date: May 3, 2001
Location: Utrecht, The Netherlands
Posts: 6
I am having great fun as a simple mage. What I like about mage is that you have an array of options for each situation. I don't think stats are very important for a mage, except of course intelligence. Mage doesn't need mucho hitpoints or strength, that is, when you are not playing solo.

I am thinking of starting a new game playing an evil knevil, taking only Korgar and Viconia in my party. Probably be playing a mage again, or maybe a sorceror.
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Old 05-07-2001, 12:32 PM   #38
Draggor
Zhentarim Guard
 

Join Date: March 9, 2001
Location: Cranebrook, NSW, Australia
Age: 46
Posts: 396
Currently playing BG1 to carry into Bg2. Using a pure class fighter( yes another one, what's it to ya). Putting past experencies to good use.
stats: Strength- 199)
Dexterity- 18
Constitution- 19 (found tome)
Intelligence- 8
Wisdom- 8
Charisma- 12
has four proficiencies in blunt weapons and uses the warhammer +2 in preperation for using warhammers in BG2 as I hear there's this fairly powerful one in Bg2.....

------------------
Just when you thought it was safe to visit this board.
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Old 05-07-2001, 01:32 PM   #39
Alemap
Elite Waterdeep Guard
 

Join Date: April 3, 2001
Location: Lexington, KY, USA
Posts: 16
Have 3 characters that I am having the most fun with right now. Female half-orc pure fighter, female Monk (so cool!) and my absolute fave -- Skizzer the Skald! He is a blast. He is level 16 (I think) right now and his song gives +4 THAC0 and Saving throws (unless I remember wrong) and we picked up the harp from Mekrath's altar in the Sewer that lets him confuse when necessary. His Lore value is unbelievable -- no spell slots needed by the mages to identify anything.

I would not want to solo a skald, but he sure is handy for Minsc and Keldorn and the gang. And he is getting pretty serious with Jaheira right now, too. He has it all!
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Old 05-07-2001, 01:56 PM   #40
Leodrish
Elite Waterdeep Guard
 

Join Date: May 6, 2001
Location: Boras, Sweden
Posts: 26
Well, I played a halfelf Fighter/Thief in BGI and he was outstanding, not so great in BGII though, my favorite now is a human Kensai/Mage.

Started with a Kensai, let her reach tenth level, dualclassed to a Mage.
Equip her with Staff of Magi, Spear of Piersing and bracers of defence AC4.

Result:
Depending on memoriced spells.

Either:
A Mage with Incredible hitpoints, able to defendheself thanks to the kensai AC bonus and able to attack as well.

or:
An allmost invulnerable fighter thanks to stonskin, mantel, spellturning etc, with a few tricks up her arm, all from magic missile to disturb hostile mages to Khelbens warding whip to get through tuff defences.

Exellent character with no greater weaknesses i can discern.
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