Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 10-19-2001, 09:08 PM   #1
Barloc
Zhentarim Guard
 

Join Date: September 26, 2001
Location: Seattle, WA
Posts: 311
Jan doesn't have a lot in them, and I'm wondering if they're worthwile, in terms of damanging monsters and... whatever, anything else.
Barloc is offline  
Old 10-19-2001, 11:22 PM   #2
mistral4543
Ma'at - Goddess of Truth & Justice
 

Join Date: September 5, 2001
Location: House of Freelight
Age: 47
Posts: 3,159
I've taken Jan both times through my game, and I do so specifically for his set traps and pickpocketing abilities. As he progresses, he will get to set more traps.

And when you move on to TOB, you are really going to love all those special traps he has!

Just my opinion
mistral4543 is offline  
Old 10-19-2001, 11:51 PM   #3
frudi_x
Drow Warrior
 

Join Date: June 29, 2001
Location: the pale blue dot...
Age: 44
Posts: 294
traps are very useful and in ToB you get a few very powerful new ones.
however, most people resort to using traps to trap spawn areas, i.e. setting traps in exactly the location, where you know a tough monster is going to appear, or setting them around neutral monsters before they turn hostile (Firkraag for example). this in my book qualifies as ultra cheese and that's one of the reasons I only use thieves in a very limited capacity (after getting her back, Imoen is all the thief I need; if she's not in the party, then I just play without a thief).
frudi_x is offline  
Old 10-20-2001, 02:44 AM   #4
mitsos
Guest
 

Posts: n/a
Although I didn't use traps a lot, they really come in handy at certain difficult battles, especially with dragons, the liches etc.
 
Old 10-20-2001, 04:44 AM   #5
Amergin
Zhentarim Guard
 

Join Date: May 28, 2001
Location: memphis,tn
Posts: 375
as far as the cheese aspect of traps go, since the game doesn't allow you to set them during combat, you have no choice but to set them before. whether you do this at a spawn point or just lure the enemy to the trap seems a pissy technicality.

otoh, the whole aspect of these things seems out of balance anyway. a 15th level thief has enough traps that do enough damage (over several rounds) to wipe out every wave of cowled enforcers that come after you in athkatla, as well as every lich in town. a bounty hunter's traps (yoshi) are even deadlier. im not sure how the designers saw them fitting into the game.

in actuality they are nothing more than a skull trap or delayed blast fireball that thieves can use, though the fact that they won't harm the party nor is any creature immune to their damage makes them kinda silly in an otherwise reasonably balanced game.

so to answer your question: yes, traps can kick much tail with little brainpower (i.e. tactics/strategy) on your part.
Amergin is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Theives apollo Baldurs Gate II: Shadows of Amn & Throne of Bhaal 16 08-08-2003 04:47 PM
Does set traps % affect HLA traps? Borg Baldurs Gate II: Shadows of Amn & Throne of Bhaal 18 05-22-2003 11:27 PM
can u disarm traps w\the spell find traps? Dragis Baldurs Gate & Tales of the Sword Coast 4 11-14-2002 07:31 AM
Are traps (theives) worthwile Barloc Baldurs Gate II Archives 2 10-19-2001 11:14 PM
removing traps (pick locks or detect traps) StarVid Baldurs Gate II Archives 5 10-03-2001 08:28 PM


All times are GMT -4. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved