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Old 01-29-2007, 09:24 PM   #11
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
It was broken, but I fixed it. One of the bugs I was referring to in my last post. Hehehehehehe...
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Old 01-30-2007, 12:15 AM   #12
Larry_OHF
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Join Date: March 1, 2001
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Age: 48
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I tried last night...and yes it was down. I'll try again tomorrow I hope.
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Old 01-30-2007, 08:35 PM   #13
robertthebard
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Join Date: March 17, 2001
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Age: 60
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My first little screen shot...

http://robertbard67206.com/files/LabyrinthShot001.jpg
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Old 01-30-2007, 09:39 PM   #14
toot033
Red Wizard of Thay
 

Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
I was running around and really enjoy everything you have done. ( a ceratin thing did kick my butt). I hope some Monk gloves will be added soon!
Keep up the great work!!
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Old 01-31-2007, 12:05 AM   #15
robertthebard
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Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
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Thanks, dude. A monk specialty store went in on tonight's update. I've got so many ideas, and so much more story to tell. It's going to be interesting, but I can see this module getting up to 100-150 areas, and still not being done.
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Old 01-31-2007, 12:52 AM   #16
Larry_OHF
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Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Here are some random thoughts in journal format that were going through my head up to the point that I was slain and eaten by undead zombies.

xxxxxxx xxxxxxxx

Spoiler Warning

xxxxxxx xxxxxxxx

1. Man! Who doesn't have a shop?
2. Ooh...I like the shop inventory on the racks. Makes it feel realistic.
3. How in the world am I ever going to afford anything in any of these shops?
4. Cold Storage? My journal says Grave Yard quest? I have a key to the grave yards...so where's Cold Storage?
5. I need more Healing Potions! I cannot rest anywhere!
6. I am finding a lot of unidentified items, but how will I afford to have them identified?
7. Finally! A cape that I can wear without needing to ID it! Its a +3!! Woo!
8. Crap! I open one tomb, and four zombies come after me! Why? Why? Why? Wh...
9. I...died. Freak. Oh well, its time for bed anyway. I wonder if I have to save my character or is it auto-saved on the server? Oh well...I'll save it anyway. I wonder if I chose the right class...
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Old 01-31-2007, 08:33 AM   #17
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
You can rest in the catacombs, you just have to get to a spot where there are no enemies. I'm waiting for a consensus of more than 2 to figure what to do with the zombies, as I have 2 votes, one that likes them, and one that got eaten. I got a rogue quite far into the crypts before her first death, so a ranger should be ok.
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Old 01-31-2007, 10:13 AM   #18
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 60
Posts: 1,443
Pfft, I have a ranger who was handed her arse by a mob of zombies in the catacombs, remember?
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Old 01-31-2007, 11:02 AM   #19
Larry_OHF
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Join Date: March 1, 2001
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Age: 48
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I took two levels of ranger and then one level of rogue last night before I died. I was pleased to see that I leveled up that well in only one area, but I never made it through the entire last area. I was almost there. I opened the first coffin at the opening to the last room when 4 zombies jumped me and I could not fight them off fast enough. I look forward to trying it again tonight.
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Old 01-31-2007, 01:04 PM   #20
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I discovered what you meant about the cold storage/temple thing too, it was calling the wrong journal entry. I fixed that, as well as added another lower level quest. Your char will now spawn in by the bulletin board after you have talked to the portal. It seems an inconvenience right now, but once I get a few more areas in place, it will start becoming a long walk to get back where you were, and I intend to use the portal to jump you to the last area you have a key for. Well, it will jump you to the beginning of the next area, so if you have the key that unlocks the door to lvl 2 of the labyrinth, you'll start at the beginning of level two. I'm also going to try and find a way to make a special thieves tools thing to act as a key ring, so that you don't wind up with 500 keys.
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