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Old 10-31-2001, 11:08 PM   #11
Moni
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Quote:
Originally posted by Sazerac:
Moni (and the rest of you): Just so you'll know, the "real McCoy" version will be in stores on November 15! Just 15 more days to go!!!!

Cheers,
That rocks!
I'll be counting the days! See you in the Wiz 8 forum, Saz!

I'm still running on a 56k modem here. DL is 32% finished and it is bedtime.
I'm using DAP though and it is resumable, so I'll start it back up before I go to school in the morning. It ought to be done by the time I get home!



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Old 11-01-2001, 03:04 PM   #12
Ronn_Bman
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Join Date: March 11, 2001
Location: North Carolina USA
Age: 57
Posts: 5,177
Wizardry was the first electronic D&D style game I ever played. I bought a Nintendo gaming system (original) just to play it! I named all my characters after people on "Cheers!" Norm, Cliff, Sam, Woody, and Coach are capable of kicking an amazing amount of rump, given the proper tools! It seems like the spell I worked the whole game to get was called "Tiltowatt".

I don't know why I never bought any of the other games in the Wizardry series! I've down loaded the demo for 8 and plan on giving it a try.

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Old 11-01-2001, 05:47 PM   #13
Sazerac
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Join Date: January 7, 2001
Location: Monroe, LA
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OK, guys, got some screenshots for you from the Demo here:

The first is a shot of the screen with all character faces shown. The play screen is smaller in this case, showing the treasure chest.



This shot is the entrance to the demo level, the abandoned temple.



One of the first group of monsters you have to fight in the temple is a group of slimes. This is a good shot of how a ranged attack will work. In Wizardry 8, attacks are "phased", meaning that in each round, characters can either move forward or use range attacks; opponents will do likewise. The default combat option is the "turn-based" one rather than real-time, although real-time (continuous) combat is also supported.



Ouch! Small spiders ambush the party by throwing webs at them. You never know when something's going to sneak up on your rear, so be careful when entering rooms and make sure to look everywhere.



After the combat, an examination of the room. Notice the detailing involved. Small treasure caches lie in corners, so one has to be careful to search well.



Heh...while I was taking the last "Kodak moment", a group of bats decided to investigate. As in the Baldur's Gate games and Icewind Dale, one gets to select each character's actions before starting the round. The characters keep those "default" actions until you pause (continuous play) or until the round is over (turn-based).



Well, you can tell what I'm going to be doing over the next few weeks! Hope some of you decide to try it out and see how it runs for yourself. It looks to be great! Look for the full version in stores starting November 15 (at least in the US).

Cheers,



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Old 11-01-2001, 05:53 PM   #14
Jorath Calar
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Join Date: October 6, 2001
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Wow that looks cool, but 150 MB!!! wahh
I guess I'll just wait for some magazine to feature it on their disc...

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Old 11-01-2001, 05:57 PM   #15
Sazerac
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Join Date: January 7, 2001
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Yes, Jorath Calar, if you have a 56K modem, it's going to probably be a 9 hour or so download. If you can "trick" your ISP into keeping you online (like checking for e-mail every 10 mins), you can start the download in the evening and hopefully get it the next morning after you wake up.



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Old 11-01-2001, 06:48 PM   #16
Tananda
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Join Date: May 2, 2001
Location: Spain
Age: 48
Posts: 443
Thanks for the link and for the pictures, Saz!
Looks really wonderful.
I'm downloading this demo right now, but this is going to be a VERY long process, because of dial-up connection .

Can you tell, please, is there character generation in the demo, or we have to deal with the pre-made party? I've heard (or read somewhere) that character generation in Wiz8 is uncredibly involving thing.

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Old 11-01-2001, 11:04 PM   #17
Sazerac
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Join Date: January 7, 2001
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Per Tananda's question:

1) No character gen in the demo...it ships with 6 pregen characters, all at level 5. You can start play pretty well immediately.

2) Character gen is supposedly going to be a lot less "hairy" in Wiz 8 than it was in the previous versions of Wizardry. It can be fairly entailed, as well. In the demo, you can't change the portraits or sound files, but you can do so in the real game. You will also be able to customize portraits and sounds if you like such as in the Black Isle games...to an extent, from what I understand.

Cheers,



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Old 11-01-2001, 11:44 PM   #18
Jafin
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Join Date: May 24, 2001
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DAMN!!! It's 150 meg and on my 56k that'd take days to download! Damn, damn and double damn!

-Jafin

P.S. I apologize if I offended anyone with my excessive use of the word damn

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Old 11-02-2001, 04:01 AM   #19
Davros
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Hi Jafin - not days, just 14 hours - looks to be worth the effort though (after then also needing to get a new ^MB graphics drier and 8 MB DirectX8a . Blind persistance wins out .

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Old 11-02-2001, 04:08 AM   #20
Neb
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Hey Saz, for those of us who haven't played Wizardry 7: Crusaders of the Dark Savant, could you possibly enlighten us as to what happened during that game so that we might better understand that which happens in Wizardry 8, also, could you please tell us of anything which has an effect on the Wizardry 8 storyline which has happened during Wizardry 1-6? I like to know such things.
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