Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)

Reply
 
Thread Tools Search this Thread
Old 01-05-2005, 10:47 AM   #11
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 65
Posts: 1,336
1) Know any Psionics?
2) Not as it is now.
Scatter is offline   Reply With Quote
Old 01-05-2005, 10:51 AM   #12
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
Sinteuil

You san merge the Wasp Nectars with Natures Essences, usually dopped by Elementals, and merge them into something useful for magic users.

SPOILER ALERT
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
You can get the Psionic version of the staff very easily. Once Z'ant gives you the letter for the Mook-T'rang alliance, recruit and then dismiss Urq at Mook HQ. Like the other three, there's a chance it will drop from some monsters but don't know which ones. Presumably some with mental pwers, Ryjinn perhaps?

Congrats at finding the Mage version of the staff, it took me ages to find that.
Krull is offline   Reply With Quote
Old 01-05-2005, 11:26 AM   #13
Sinteuil
The Magister
 

Join Date: December 17, 2004
Location: Zembla
Age: 55
Posts: 138
As far as I know, I've killed all the Rynjinn on the planet and still no staff, so I guess I'm off to go steal from Urq!
Sinteuil is offline   Reply With Quote
Old 01-05-2005, 12:19 PM   #14
Flamestryke
The Magister
 

Join Date: August 14, 2004
Location: Pennsylvania
Age: 66
Posts: 109
There are a very limited number of actual Psionics in the game. Urq of course and only two others are classed as Psionics. Due to the way the game is set up for Monster drops of those two only one could be given the Staff as a random drop. So unless you are into "bug killing" I guess its safe to say Urq is the way to go.
__________________
I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a>
Flamestryke is offline   Reply With Quote
Old 01-06-2005, 10:05 AM   #15
xfactor
Dungeon Master
 

Join Date: June 15, 2004
Location: UK
Posts: 77
Just thought I'd add my thanks to everyone who contributed to the mod. I've started a new aprty of 4 and so far (around level 8) I'm really liking the new items.

xfactor
xfactor is offline   Reply With Quote
Old 01-08-2005, 09:20 AM   #16
Flamestryke
The Magister
 

Join Date: August 14, 2004
Location: Pennsylvania
Age: 66
Posts: 109
For anyone who downloaded the version2 of the mod then did subsequent updates you may get some errors. Old age and rushing things don't make for a good mix so it seems the updates may be missing a few graphics.

If you have any problem which causes the game to close and you receive one of those messages intended for the developers where it cannot find a graphic then please download the full version of Flame Final Mod version 2 and install it.

This file is always updated with full directories instead of just a few items so it is always complete when ever an update comes available.
__________________
I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a>
Flamestryke is offline   Reply With Quote
Old 01-15-2005, 07:44 PM   #17
babar
Manshoon
 

Join Date: November 12, 2003
Location: celesteville
Age: 53
Posts: 246
anybody know if it's still possible to get the holy water book from the tower guards (or anywhere else?) or should I just take the long staff and run?
been through the combat 7 times now and no holy water book

also I went straight from the monastary to arnika with mod version 2 and a gadgeteer (which I don't usually use) in tow, should I restart? ... supposedly there are some new gadgets or parts in update 3 that might not show up without a restart

p.s. woohoo!
babar is offline   Reply With Quote
Old 01-15-2005, 09:00 PM   #18
babar
Manshoon
 

Join Date: November 12, 2003
Location: celesteville
Age: 53
Posts: 246
never mind, it is possible, just took longer than I remembered
babar is offline   Reply With Quote
Old 01-16-2005, 06:58 AM   #19
Jarak
Elite Waterdeep Guard
 

Join Date: June 5, 2003
Location: Yes
Age: 71
Posts: 13
Flamestryke, thankyou.

You've done a lot to enhance this game not long after we all took the wrapping off the box.

This mod is fun & removes some of the minor drudgeries as well.
__________________
&gt;&gt;insert signature here&lt;&lt;
Jarak is offline   Reply With Quote
Old 01-16-2005, 08:10 AM   #20
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
Babar

Flame will correct me if I'm wrong but there is a new gadget part in the Monastery, can't remember where, so am pretty sure you will have to restart.

Funnily enough, just been told on the VN Board that there's another gadget part to it (obviously!) which makes for an extended weapon for the Gagdgeteer to use.
Krull is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Difference between X-box version and Computer Version T/-/alali Miscellaneous Games (RPG or not) 21 12-05-2002 05:03 AM
Final version of ToB Patch Available! Throntar Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 08-21-2001 12:56 AM
The two keys to the final room in the final dungeon - one is missing (spoiler?) Lathander Wizards & Warriors Archives 4 11-29-2000 01:28 PM
The two keys to the final room in the final dungeon (spoiler?) Lathander Wizards & Warriors Archives 0 11-26-2000 06:30 PM
Flame Pit in Crypt-Please Help!!! T-Rex Wizards & Warriors Archives 1 10-03-2000 12:55 AM


All times are GMT -4. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved