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Old 03-08-2001, 10:13 PM   #31
Sear
Elite Waterdeep Guard
 

Join Date: March 8, 2001
Posts: 6
Here's a link to the tutorial htpp://drizzt1180.homestead.com/files/Kit_tutorial.zip
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Old 03-08-2001, 10:16 PM   #32
Sear
Elite Waterdeep Guard
 

Join Date: March 8, 2001
Posts: 6
Ok, I have a question for anyone willing to answer. I've just created a Kit, when I go to create the new character in the kit everything works fine, except where the names are suppose to be. The kit name is some string that some one in the game says, and other similar things are screwy... I dont know how to edit the dialog.tlk and the Kitlist.2da correctly to show everything like it should be.. can someone help me out?

Thanks
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Old 03-09-2001, 04:37 PM   #33
Wolf
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Me too!!!!!!
 
Old 03-09-2001, 05:15 PM   #34
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
Quote:
Originally posted by Sear:
Ok, I have a question for anyone willing to answer. I've just created a Kit, when I go to create the new character in the kit everything works fine, except where the names are suppose to be. The kit name is some string that some one in the game says, and other similar things are screwy... I dont know how to edit the dialog.tlk and the Kitlist.2da correctly to show everything like it should be.. can someone help me out?

Thanks
You need to have IEEP and edit new dialogs for your class name. In your kitlist.2da file the numbers 3 sets should correspond to what the dialog makers number was. If that makes any sense...

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