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Old 06-11-2001, 10:51 AM   #1
Shadowblade
The Magister
 

Join Date: May 31, 2001
Location: Leeds, Yorkshire, England
Posts: 114
Hello and welcome, I have a question (Well thats new to the forum isnt it!)

Long Swords appear to have the same stats as axes, except long swords are faster, also magical long swords are more powerful by far than magic axes, are axes just for the roleplayers in this world?

My ranger wields the two most powerful axes in the game, I'm finding it hard to resist changing them to powerful longswords. Any ideas why I should keep them as axes?

Feel free to argue!

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Old 06-11-2001, 10:57 AM   #2
antonius
Zhentarim Guard
 

Join Date: May 14, 2001
Location: Leeds, England
Posts: 384
I think that axes are a bit naff too. They just don't seem to have the same "extras" - the stuns, invisibility etc.

I think it's probably down to lack of demand.

I also think we need 2H-axes

Keep the axes - it's more original
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Old 06-11-2001, 11:00 AM   #3
Gwhanos, Lord Of Evil
Guest
 

Posts: n/a
Wield a Death Sword with Azuredge. Enemies watchout!

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Old 06-11-2001, 11:08 AM   #4
Graccus
Dungeon Master
 

Join Date: June 4, 2001
Location: Detroit, MI
Posts: 85
I've only made it to Chapter 6, but I'd say that what I've seen has been roughly equal. Minsc right now is using Frostreaver and Souldrinker, with Azuredge in reserve. Maybe I just haven't run into the good swords yet
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Old 06-11-2001, 01:14 PM   #5
Throntar
Drizzt Do'Urden
 

Join Date: March 15, 2001
Location: Missouri, USA
Posts: 632
Axes can be very good for character classes that cannot use "missile" weapons.

For instance, Kensai and Cavaliers cannot use missile weapons. However, I don't believe that a thrown axe (i.e. Rifthome +3 or Throwing axes) qualifies as a "missile" weapon. Therefore, those classes gain a quasi-missile weapon is they have axes (or hammers) that can be thrown.

Also, Berserkers cannot do any more than specialize in missile weapons. If you Grand Master in axes...I believe that those bonuses still apply when you throw the axe. Big-time bonuses...

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Now where did I leave that doughnut?!
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Old 06-11-2001, 01:21 PM   #6
E`bola
Dungeon Master
 

Join Date: May 13, 2001
Location: Kranjsterdam, Slovenia
Posts: 85
axes rulez
maybe will be good to make some better, but I will used it ever

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Old 06-11-2001, 01:42 PM   #7
Docjest
Elite Waterdeep Guard
 

Join Date: May 24, 2001
Location: Melnibone
Posts: 20
Gwanos, what is that "Death Sword"

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Old 06-11-2001, 01:55 PM   #8
Drawde1
The Magister
 

Join Date: May 25, 2001
Location: Cookham,Berkshire,UK
Posts: 104
Overall axes aren't quite as good as swords BUT you can get some very good ones early on, for a very reasonable price. Stonefire is +3 and kills trolls easily due to the fire damage, and Azuredge is lethal against undead (especially since you can throw it, no need to get close to those nasty level-draining vampires). Both are about 3500GP which is a bargain for weapons that powerful.
Also, from a role-playing point of view, the axe is the quintessential dwarf weapon, could you imagine a dwarven warrior without an axe?
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Old 06-11-2001, 07:08 PM   #9
Desuma_Malevois
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You can also consider that having more that one "*" in axes gives you skill bonuses with both melee AND ranged weaponry, so from that viewpoint they can be considered a more efficient use of your weapon profs.
 
Old 06-11-2001, 07:11 PM   #10
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
They probably figured everyone will go for longswords the most obvious weapon so they made loads of them.

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