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Old 10-15-2002, 03:40 PM   #1
Ronn_Bman
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Join Date: March 11, 2001
Location: North Carolina USA
Age: 57
Posts: 5,177
English Patch version 1.26 Available
Fixes new to this patch: (complete list of fixes here)

WARNING! ALL MODULES CREATED/SAVED WITH THE VERSION 1.26 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.25 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.25 OR HIGHER THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.25 OR HIGHER TOOLSET.
IF YOU WANT TO GO BACK TO 1.25 OR 1.24, WE HAVE A REVERT PATCH AVAILABLE.

Neverwinter Nights Game

Fixed the AC application bug where AC changes through spells and feats weren't being applied, but were being removed. Please note: Stoneskin and Greater Stoneskin are not supposed to change your AC.
Fixed a crash using Direct Connect on LAN server page.
Fixed a GameSpy chat crash
Double-clicking in chat once again will start sending a private message.
Supressed a To Hit roll when casting healing spells. This To Hit roll was only for using healing to attack hostile undead.
Changed default chat mode to Talk.
Made a fix for barter panel text - some of it was not being clipped properly.
Fixed the history page so it will show servers on same IPs but different ports.
Fixed an issue with the save game screen and NWN module names not showing up as translated.
Fixed the player list multiple selection bug.
Fixed it so that campaign hints do not show up in user created modules.
Direct connecting as a DM now properly prompts for the DM password. The text was missing before.
Changed the default sort column on the Buddy List to server name instead of player name. This just looks better as it packs all offline servers together.
Fixed an display issue with connecting to a server loaded from a save game and displaying the wrong character information.
Scripting-specific

Made a fix to DecrementRemainingFeatUses() - You must have at least one feat use remaining to be able to decrement it.
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Old 10-15-2002, 03:41 PM   #2
Ronn_Bman
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I wonder if it's a good sign or a bad sign that they've release the critical rebuild for 1.26 at the same time.
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Old 10-15-2002, 04:01 PM   #3
Redblueflare
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Join Date: May 9, 2001
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Quote:
Originally posted by Ronn_Bman:
I wonder if it's a good sign or a bad sign that they've release the critical rebuild for 1.26 at the same time.
Not sure. Perhaps this means the next patch won't be coming out for ahwile? They still have one major bug to fix. The multiclass HP thing someone was talking about. Not that i'm big on multiclassing or anything.
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Old 10-15-2002, 08:52 PM   #4
Larry_OHF
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So how long should I wait until I am sure this is safe???
I don't wanna suffer, ye know...


[ 10-15-2002, 08:53 PM: Message edited by: Larry_OHF ]
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Old 10-15-2002, 09:40 PM   #5
Redblueflare
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Age: 39
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Quote:
Originally posted by Larry_OHF:
So how long should I wait until I am sure this is safe???
I don't wanna suffer, ye know...
Yeah well if you like multiclassing you might one to skip this one... [img]tongue.gif[/img]
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Old 10-15-2002, 09:53 PM   #6
Ronn_Bman
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Larry,

Check the Bioware tech help forum first for info about upgrading a "hack" heavy version of 1.24, but overall what I've seen suggests 1.26 is great!

I'm not sure about what RBF is saying ( I don't doubt it, I just haven't seen it anywhere on the Bioware forums yet), but everything I'm reading says 1.26 is a great upgrade from 1.24. It incorporates all the "biggies" from 1.25, while fixing the problems 1.25 created, and seems great overall.

Again, [b]back up any modules and save games before upgrading =>1.25 because after the upgrade, modules will not work with versions <1.25.

Come to think of it........Back up EVERYTHING before upgrading!!!!!!!!!! [img]graemlins/hehe.gif[/img]

BTW... I'm multiclass and RBF has me a bit worried, but I'm backed up...lol

[ 10-16-2002, 09:09 AM: Message edited by: Ronn_Bman ]
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