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Old 06-04-2006, 01:01 AM   #1
Raffin
Dungeon Master
 

Join Date: July 17, 2004
Location: US
Age: 44
Posts: 69
I'm playing a run through of Tactics BG2, and I want to get rid of Jaheira (sp?) so I can get a sixth NPC temporarily for quests (like D'Arnise, Book of, etc.). Is there a way to tell her to leave that won't make her angry/keep her from being regainable later? Or is there a place where this must be done?

I've done similar ejects in BG1 without problems (I almost never play with Khalid and Jaheira on BG1), and I'm curious what the MO for BG2 on this is.

-Raffin
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Old 06-04-2006, 01:09 AM   #2
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
The only thing I could think of is to leave her in a separate area, kick her out, then move away so she can't initiate her kicked out dialogue. Then when you go back to the area, she'll start that dialogue and you can just say "No no, my mistake, blah blah blah." This worked in BG1. No idea whether it'll work in BG2. The big problem with Jaheira is that you'll kill the romance by kicking her out, and she can become unrecruitable, but I don't know the specific conditions for this.
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Old 06-04-2006, 01:30 AM   #3
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
As a general rule, don't boot NPCs when they're unhappy with the way you've been running the party (if they've been complaining about your Reputation/Virtue). Get the party to a Rep/Virtue that they're happy with, then boot them, and they should stay where you put them, or go to a place where you can re-recruit them later.
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Old 06-04-2006, 03:11 AM   #4
Illumina Drathiran'ar
Apophis
 
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Join Date: July 10, 2002
Location: I can see the Manhattan skyline from my window.
Age: 38
Posts: 4,673
True Moose has a good idea going.. The only problem I foresee is that in BG1, if a character was very unhappy they would just talk about how the don't like you and leave. If you have a rep of 1, for example, Viconia will "make sure" you want her to leave... but I do recall her insulting me and leaving when my rep was high and she was unhappy. If it's true for all of the NPCs, it won't work.

But, if they're happy, and you can't leave the area or pull another nifty trick like that, you can always leave them in a safe place, petrified. Lifelike statues can add a touch of class to any stronghold.
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Old 06-05-2006, 02:34 AM   #5
timothy trotter
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Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
petrify, thats a good idea.
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Old 06-05-2006, 01:48 PM   #6
ElfBane
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Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 69
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Petrify!? Wonderful ! kinda sorta sets their stats "in stone",,,,so to speak..
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