07-04-2001, 09:57 AM | #21 |
Drow Warrior
Join Date: May 4, 2001
Location: Ireland
Posts: 299
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Thanks for the positive feedback guys, I must say Shadowbane does look to be moving to where I'm talking about. What I really want is a game where your character evolves as the world does around them. Where every character you meet is a human thinker and not a pre-scripted AI. This will to continuous playability. a world online that develops according to human ideas and isn't hindered by default settings.
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07-04-2001, 12:33 PM | #22 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
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I'll say a tough duel between Everquest and Age of Kings
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07-04-2001, 06:40 PM | #23 |
Silver Dragon
Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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My main problem with the online games is, well honestly I dont see the point no storyline to drive it on just a lot of camping and playerkillers. I dont get the why people just turn up in something like Ultima online and spend their time nitting shirts for money or something pointless like that. Playing Quake is one thing but seriously. trying to give players freedom to what they want is onething but the next is what are they going to do and you end up with clunky game sandboxs like Daggerfall.
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07-05-2001, 08:50 AM | #24 |
Drow Warrior
Join Date: May 4, 2001
Location: Ireland
Posts: 299
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don't you ev3er get bore with, here is the plot, nice and linear, please follow, wouldn't you like to come along and say, hey guys heres a big heap of cash, go get me this quest item (then follow them and ambush them as they return, muwahahhahaaa). Its the possibilities that attract. From what I here UO is fatally flawed by being too difficult to advance in (people being beaten to death by vicious bunny rabbits etc.)
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