04-02-2005, 10:59 PM | #11 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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That's how it starts! You start answering one question, then another... and pretty soon, you're a regular [img]smile.gif[/img]
On my game, I remapped the left- and right-arrow keys to be turn left and right, respectively. That way, with a little stretch of my pinky finger I can control all movement with my left hand, leaving my right for the mouse (and attacking, as needed). That strafe left/right stuff is useful, but not all the time [img]smile.gif[/img]
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
04-02-2005, 11:45 PM | #12 | ||
Dungeon Master
Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 77
Posts: 78
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Quote:
In case I've given a false impression: I'm new to this web site and to Wizards & Warriors. I am not new to CRPGs, online gaming discussions, etc. [img]smile.gif[/img] Quote:
I haven't remapped any keys yet; want to spend more time getting used to the game before I decide what (if any) rearranging I might want to do. So far, the defaults seem to be working OK for me.
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>. |
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04-03-2005, 09:42 PM | #13 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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A smarter person than I, to be sure... I'd never thought about getting another keypad.
And I recognized you as being new to this site... it's a pleasure having more seasoned CRPG vets around. We can all sit around the Boogre Bar and reminisce about the old days, when games were GAMES, plots were good, and bugs were nonexistent...
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
04-04-2005, 12:20 AM | #14 |
Dungeon Master
Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 77
Posts: 78
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I don't think I'm smarter: I spent years playing games with my right hand on the trackball and my left hand twisted around to get at the cursor keys at the right side of the keyboard.
At one point I tried one of those fancy trackballs with a lot of extra buttons, but we didn't get along; that's probably still sitting in my closet. Now that I have the extra keypad, I wish I'd bought one years ago; it's really worked out great. Wasn't a budget breaker, either; $30-something (U.S.), and I think it's paid for itself in reducing the wear and tear on my left wrist from the contortions I used to go through. [img]smile.gif[/img] ---------------------------------------------------------------------------- As far as the good old days, if you remember the days when 'bugs were nonexistent', you must have grown up in a different universe from this one...
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>. |
04-06-2005, 02:38 AM | #15 |
Dungeon Master
Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 77
Posts: 78
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In case it helps anybody else out, here's how I did the Wizard's path through the fire pits:
(At first, I fumbled around and didn't get anywhere until I looked at a web site and realized that I kept resetting everything by going through the healing fire in the middle.) First, if you've been experimenting and aren't sure what you've done: go through the central fire pit to reset the puzzle, then head back to the entrance area. (Good time to save the game.) From the entrance area, I aimed diagonally left and ran through two fire pits into the left-hand alcove. (Good time to save the game.) Flipped the lever, healed my party, (fought some bats), waited for mana to recharge, then ran diagonally back to the entrance again. (Good time to save the game.) After I'd healed and recharged (and fought more bats), I ran diagonally to the right hand alcove. Flipped that lever, then healed and recharged (and fought some more bats). (Good time to save the game.) From the right-hand alcove, I ran diagonally to the right to the exit. The grate got out of the way, and I was past the fire pits. (Good time to save the game.) [ 04-06-2005, 02:40 AM: Message edited by: DinkumThinkum ]
__________________
Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>. |
04-07-2005, 10:16 PM | #16 |
Elite Waterdeep Guard
Join Date: March 2, 2005
Location: USA
Age: 47
Posts: 27
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oh, I changed the key comands but I didn't notice run. W for forwards, S for backwards, A for straff left, and D for straff right. I forgot what I sent everything else at LOL. Yeah I've no idea where my manual or anything is as I never bother to read them. I don't know why, but I have never read the manual to any of the games that I own. I just start playing and figure things out as I go. I just didn't realize you COULD move faster lol.
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04-08-2005, 02:42 AM | #17 |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 40
Posts: 837
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Welcome, fiffa46 (since 1st sighting for me, at least)
There are several screens of keys -- you've to click the arrow to see other key options. I do W for run, S backwards, A & D left & right strafe. Then I make the right mouse button forwards, so I can run constantly & full mobility without moving any fingers from their spots ... |
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