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Old 11-29-2001, 05:28 PM   #1
Lemernis
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Join Date: July 8, 2001
Location: New Jersey
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Too funny! I just made this party today and started a DS game with them, with the intention that the four specialist mages stick to casting their specialist school spells whenever possible--so at the outset the Conjurer is casting Grease, the Enchanter is casting Sleep, etc. I'm sort of a roleplaying it, I guess, such that they would have a preference for their own school's spells. And I want them to resort to using a weapon if-and-only-if they're facing immanent death.

Anyway, at the start of the game they all dropped their staffs in front of the inn, as I normally would begin a game, figuring I would have them run around Candlekeep and do all the little quests before buying their slings and bullets. The first assassin in the house next to the temple fell easily to the Conjurer's Grease spell and the cleric's Magic Stone. But the second one down by the barracks mananged to survive Blind and Larloch's Minor Drain. I cast Sleep on him twice (the cleric and Enchanter both had that spell) but evidently the game doesnt let you keep punching someone once they're already lying on the ground unconscious. Whenever he would get up I had him surrounded with my weakling mages, all of them bitchslapping him back to the floor--but that was the best I could do. I actually had to leave him there alive in order to rest, go back, and finish him off.

Anyway, I laughed my ass off! I'm so accustomed to obliterating those two assassins pretty much within a single round with a fighter or somesuch. The novelty of playing this way won't last for long, I realize, but right now at least there is some.

This should be fun! It may be kind of rough going out in the countryside at first, though.
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Old 11-29-2001, 06:22 PM   #2
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LOL Lemernis! Like a good challenge eh? Well keep us updated on how your game goes, be interested to see how it progresses with that type of party, using almost no weapons to boot!
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Old 11-30-2001, 02:35 AM   #3
SixOfSpades
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Thank your lucky stars there's enough +2 daggers and decent Staves to go around!

Too bad you can't say the same for Slings+1, to say nothing of the Archmagi robes. Bet you thought you'd NEVER say to yourself, "Okay, this Mage has a good Robe--he can go in the front row."
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Old 11-30-2001, 10:15 AM   #4
Xanthul
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Six, there are 4 archmagi robes in the game, so only one of his mages would have to use another type of robe [img]smile.gif[/img] .
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Old 11-30-2001, 11:42 AM   #5
SixOfSpades
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4??? How on earth do you get a 4th one? Killing Elminster? I haven't covered all of ToSC with a fine-tooth comb yet, but I sure didn't see an Archmagi robe on my first run through. Are you sure?
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Old 11-30-2001, 12:44 PM   #6
Lemernis
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Yeah, Six I did not realize there was a fourth either. Thanks Ertai! I just checked for it's location in one of the walkthrough files I have. You get it from Dradeel on Balduran's Island. After bringing him his spellbook and he teleports away, you can find him back at the village. IIRC there is a dialogue option that has him attack you, so you can kill him to get that robe without behaving evily.

Here is the the party's alignment breakdown:

Illusionist--Neutral Good (human--protagonist)
Conjurer--True Neutral (human)
Necromancer--Lawful Evil (human)
Enchanter--Lawful Neutral (elf)
Mage-Thief--Chaotic Good (elf)
Cleric--Lawful Good (half-elf)

Re: the four archmagi robes, there are two at Thalantyr's, so the Illusionist will get the Robe of the Good Archmagi and the Enchanter will get the Robe of the Neutral Archmagi. And after I defeat Daveorn, the Necromancer will acquire Robe of the Evil Archmagi. Finally, the Conjurer will get the second Robe of the Neutral Archmagi from Dradeel on Balduran's Island.

I'm going to check on the Dark Side forum also as to whether it makes more sense in a Dark Side game to make the Conjurer Chaotic Good, should there be another Robe of the Good Archmagi available in Dark Side. As it currently stands, though, I think the True Neutral Conjurer will be able to use a magical quarterstaff that is restricted to TNs... Anyone know the staff I'm talking about? I may be confusing it for one that requires Good alignment that among other things creates potions of healing, but I'm thinking there is also a quarterstaff that is restricted to True Neutral... but if such a staff exists perhaps it is also restricted to druids...

I'd be grateful for any suggestions you all may have re: how to equip this bunch.
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Old 11-30-2001, 03:20 PM   #7
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Love the party Lemernis, good luck with the idea. I figure that since magic users get stronger later in the game, it's gonna be tough in the early stages. Go for it!
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Old 11-30-2001, 04:05 PM   #8
Beaumanoir
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ROFLMAO!!! I dont think you can bitch-slap Savrevok to death!!!

Hmmm, I Really Dont Think You'll Get That Far With This Party Lemernis!!
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Old 11-30-2001, 04:51 PM   #9
Seraph
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There are more than 4 robes.
2 in high-hedge. (neutral and good)
1 in chapter 4 (evil)
1 in the TOtsC village, on the mage, who sends you on the first quest. Cant remember any names. (neutral)
1 on the wolf-island mage (neutral)

Thats 5,
There may be more I dont know of.
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Old 11-30-2001, 04:55 PM   #10
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I Only Found One Of Each!!
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