Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 11-21-2001, 07:55 AM   #1
Kingenigma
The Magister
 

Join Date: November 3, 2001
Location: Auckland, New Zealand
Posts: 138
I think they may be great (emotion, Greater malison, hold person) but they lose out on invocation/evocation!!! It held me back from ever looking at them as a consideration as my PC character. Will Enchanters be good enough in SoA? How do u survive with him/her once u make her?
__________________
King Enigma<br />Queen Ellesime\'s lover<br />A high lvl swashbuckler<br />A manic pickpocket<br />A kidnap expert<br />Nightmare of the nobles<br />The freelancer
Kingenigma is offline  
Old 11-21-2001, 09:59 AM   #2
Fuzzy Animal
Zhentarim Guard
 

Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
Although enchantment/charm school has some very good spells, I would rather be a straight mage and give up the extra spell per level than give up invocation/evocation spells. If your still interested in playing an enchanter for roleplaying experience just make sure you have another capable mage in your party.
Fuzzy Animal is offline  
Old 11-21-2001, 10:31 AM   #3
Ugaya
Manshoon
 

Join Date: August 24, 2001
Location: Hannover, Germany
Age: 54
Posts: 173
I played some of the specialist kits. In the end, there is no difference between them. All depends on the repertoires of your 2nd and/or 3rd mage. Adjust them to your missing school and you'll be fine.
__________________
Man is wolf to dwarves
Ugaya is offline  
Old 11-21-2001, 02:35 PM   #4
Warby
Zhentarim Guard
 

Join Date: August 30, 2001
Location: England
Age: 32
Posts: 345
If you play as a necromancer then just have Jan in you party. He's from the opposite school of magic so you have access to all spells. My lvl 17 necromancer is vey good.

Warby
Warby is offline  
Old 11-21-2001, 02:42 PM   #5
Yorick
Very Mad Bird
 

Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 46
Posts: 9,226
I like the role-play aspect of an Enchanter. Cool name, cool character. The limitation is part of the fun. Finding a more creative way to kill something other than say hitting it with a magic missile all the time.
__________________

http://www.hughwilson.com
Yorick is offline  
Old 11-21-2001, 11:26 PM   #6
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 34
Posts: 11,063
Try soloing a Transmuter. [img]tongue.gif[/img]
Dundee Slaytern is offline  
Old 11-22-2001, 02:29 AM   #7
Yorick
Very Mad Bird
 

Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 46
Posts: 9,226
quote:
Originally posted by Dundee Slaytern:
Try soloing a Transmuter. [img]tongue.gif[/img]

......or a Diviner
__________________

http://www.hughwilson.com
Yorick is offline  
Old 11-22-2001, 11:43 PM   #8
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 34
Posts: 11,063
? Why do people think Diviners are hard to play with?

The only nice( as in you are going to use) spells that they lose out are Find Familiar, Melf's Acid Arrow, Flame Arrow, Spider Spawn and Wish.

Any other Conjuration spells are usually not used, although some people do use Nishruus and Hakeashars( I do not).

Frankly, IMHO, Diviners are still very powerful Specialist Mages.

Now, Transmuters, what do they miss out? Let me count some of the spells... ...

Protection from Petrification, Resist Fear, Dispel Magic, Spell Thrust, Remove Magic, Remove Curse, Secret Word, Breach, Lower Resistance( yay...), Spell Immunity, Spell Shield, Globe of Invulnerability, Pierce Magic, Protection from Magical Energy, Protection from Magical Weapons, Spell Deflection, Mantle, Spell Turning, Khelben's Warding Whip, Improved Mantle, Pierce Shield, Freedom( better not let any summon get Imprisoned [img]tongue.gif[/img] ), Imprisonment, Spellstrike, Spell Trap.

Your only way to remove spell protections is to use Ruby Ray of Reversal... You also cannot have any spell protections... ...

There are 36 Conjurations spells, but you will most likely end up never using most of them. Who summons lesser elementals and elementals regularly? Who summons Carrion Crawlers and Wyerns regularly? Armour? Find Familiar is a one-trick pony. Glitterdust? Power Word Sleep? Ghost Armour? Monster Summoning I, II, III? Etc... ...

There are 39 Abjuration spells, and I guarantee you, you will end using them more frequently than Conjuration spells, in terms of variety.
__________________
Click On The Image For BG2 Information

Land of the Psycho-moe
Dundee Slaytern is offline  
Old 11-23-2001, 10:52 AM   #9
Yorick
Very Mad Bird
 

Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 46
Posts: 9,226
Man, Hakeashar has been staple summoning for my Sorcerer. Draws fire, hard to kill. It absorbs and is healed by magic cast at it. Amazing for a soloist. I wouldn't do without it.

Anyhow it's the roleplay aspect of a Diviner, or Seer that is so funny.

"Fear me! I am the evil Diviner Ragnasher. I have become death, destroyer of worlds!"

Yeah right [img]graemlins/laugh2.gif[/img]

edit: I meant to type I WOULDN'T do without a Hakeashar, not would.

Sorry.
__________________

http://www.hughwilson.com
Yorick is offline  
Old 11-23-2001, 07:45 PM   #10
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
quote:
Originally posted by Yorick:
Man, Hakeashar has been staple summoning for my Sorcerer. Draws fire, hard to kill. It absorbs and is healed by magic cast at it. Amazing for a soloist. I would do without it.

Anyhow it's the roleplay aspect of a Diviner, or Seer that is so funny.

"Fear me! I am the evil Diviner Ragnasher. I have become death, destroyer of worlds!"

Yeah right [img]graemlins/laugh2.gif[/img]



This is just funny, really.

I like, cant visualise the all powerful seer either
__________________
<br /><br />Non Serviam.
jabidas is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A Beginning Enchanters Guide to some Simple Items promethius9594 Miscellaneous Games (RPG or not) 16 06-08-2004 06:41 AM
Question regarding enchanters moiraine sedai Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 08-19-2003 09:57 AM


All times are GMT -4. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved