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Old 04-22-2006, 01:20 AM   #1
armakh
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Join Date: February 24, 2002
Location: Sidney, Nebraska
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So I have all of these traps that I have recovered hoping to get some money off of them, but I guess they count as stolen loot, and I can't find anyone to buy them. Since my stuff is all gone, I have no loot bags, and my inventory is full of all of these traps. Should I just dump them, or do I have to look harder for someone to buy them?
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Old 04-22-2006, 07:26 AM   #2
robertthebard
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Join Date: March 17, 2001
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Have you tried both merchants in Waterdeep?
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Old 04-22-2006, 08:48 AM   #3
ZFR
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Join Date: February 14, 2002
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Quote:
Originally posted by armakh:
but I guess they count as stolen loot
I just wonder, is this a bug (the designers overlooked it), or did the designers do it on purpose?
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Old 04-22-2006, 09:33 AM   #4
robertthebard
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It's an intentional deal. Rogues will tend to use black market type stores, which will buy the traps. The other side of that is, they expect that rogues may actually use the traps as part of their survival strategy. In my experience trying to use traps, it's not very effective, but opinions vary, I suppose.
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Old 04-22-2006, 03:51 PM   #5
Stratos
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Join Date: January 29, 2003
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Traps can be very effective, but it's only worth the effort of laying them in special or difficult encounters.

That traps are tagged as "stolen" is of couurse very annoying.
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Old 04-22-2006, 03:59 PM   #6
Legolas
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Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
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It's nothing a minor addition along the lines of
Quote:
if(GetBaseItemType(oItem)==BASE_ITEM_TRAPKIT)
{SetStolenFlag(oItem,FALSE);}
to the module's OnAcquired script can't fix though.

I like traps and find most to be highly useful. However, there aren't enough of them.

[ 04-22-2006, 04:01 PM: Message edited by: Legolas ]
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Old 04-22-2006, 06:04 PM   #7
robertthebard
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If you're going that far into the toolset, you can just change the check box on each item. That's a whole lot easier to do. You'd have to do it on each individual type of trap though, unless you use your script as an onplayeracquires type thing.
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Old 04-22-2006, 06:37 PM   #8
Legolas
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Actually, unchecking the traps is a lot more difficult as they're standard items as opposed to custom ones.
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Old 04-23-2006, 01:15 AM   #9
armakh
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I checked both the merchants, White Thesta, and even the pool in the gateway. I have put no skills into setting the traps, so I guess I should just throw them away and just disable rather than recover...
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Old 04-23-2006, 02:24 AM   #10
robertthebard
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Yeah, I even looked for a "secret" store today, while goofing around with a char idea. They don't sell for overly much anyway.
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