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Old 06-22-2001, 08:21 PM   #1
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
Is the manual wrong or do dwarves and gnomes ( or halflings, I can't remember) get magic and poison resistance?
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Old 06-22-2001, 08:24 PM   #2
BlackAssassin
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Join Date: April 3, 2001
Location: Melb, Vic, Australia
Posts: 335
No its right. Take a look at korgans resistance for instance (i was a poet and i didn't even not it).

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Old 06-22-2001, 08:25 PM   #3
Wah
Symbol of Cyric
 

Join Date: March 17, 2001
Location: England
Posts: 1,160
Check out the Animate Dead - 2 measly skeletons is NOT one per level as it stated.

There are many errors - I think they wrote that for a better description and not word for word truth.

Another error?

They don't mention the higher levels effects of the Chromatic Orb = like disintergration.

(Too many...especially with the magic)

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Old 06-22-2001, 08:33 PM   #4
Willard
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Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
but, chromatic orb doesn't work efficiently without greater malison and doom cast before it because the saving throw for the effects are +6.
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Old 06-22-2001, 08:36 PM   #5
Willard
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Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
also, as an avenger druid I couldn't turn into a lesser basilisk, just a stupid baby wyvern, and you just turn into a giant spider instead of a sword spider.
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Old 06-23-2001, 02:12 AM   #6
Xod
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Join Date: May 4, 2001
Location: S.Windsor, CT, USA
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The manual also suggests that a Druid/Mage multi/dual class is possible. I always wanted a Shapeshifter dualed to a mage at level 14...sigh.

BTW Shapeshifter's Greater Werewolf form is MUCH better in TOB.

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