09-25-2003, 07:05 AM | #1 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
Posts: 2,248
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Never used the Ravager+6 before but in my recent game I got it upgraded and now it's Minsc's main weapon. BUT while the item description of the Ravager says 10% chance of decapitating (no save) I frequently see mosters making their save vs death against it's "vorpal hit". And I'm not talking bosses like Yaga-Shura but also normal monsters like common Fire Giants, Shambling Mounds,...
. I also have the Wave+4 in my pack which is supposed to be a anti-fire weapon and to slay Elementals, Efreetis and Salamanders. While it works great on Efreets and Elementals (even the Elemental prince) it does nothing to Salamanders (be they Fire, Ice or anything else). Now I would understand if it was useless against Ice salamanders but what's with the fire guys?
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09-25-2003, 07:14 AM | #2 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Ravager+6 allows for a save? AFAIK, this is not the case. You might be having a bug. Do you have any Mods that might have modified your .itm files?
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09-25-2003, 07:37 AM | #3 |
Elminster
Join Date: June 20, 2001
Location: Sydney
Age: 67
Posts: 486
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A fix for the Wave vs salamander bug is listed for inclusion in the next Baldurdash FixPack :
http://forums.fwstudios.net/index.php?showtopic=2314 |
09-25-2003, 08:18 AM | #4 | |||||||||||||
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Kevin Dorner is my God of Debuggers.
Some favourites of mine, Quote:
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09-25-2003, 09:12 AM | #5 |
Symbol of Cyric
Join Date: June 19, 2002
Location: Northern Ireland
Age: 40
Posts: 1,330
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I had that bug with Jaheria with her dexterity being 14. Very glad to see it's being fixed [img]smile.gif[/img]
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09-25-2003, 09:55 AM | #6 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Quote:
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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09-25-2003, 11:47 AM | #7 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
Posts: 2,248
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I took the poison dmg into consideration but I also had the "death" animation with no effect. Hit a Shambling Mound and he saved (maybe vs. poison) and was not slain although the ghost was rising.
Only mod I have installed is BGT and it messes with the item files on only few occasions (mainly for BG1 items with same code as BG2) Well, I just have to keep hitting harder I guess
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
09-25-2003, 06:57 PM | #8 | |||||
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Actually, I've got one up on that: One of the Cowled Wizards finished casting her Simulacrum scroll just as she was chunked--cue the spinning chunk. The chunk then immediately cast Mirror Image--cue FIVE spinning chunks! Woo Hoooo!!!
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09-25-2003, 11:09 PM | #9 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Quote:
[/QUOTE]I know that in PnP there are certain classes of monsters (undead and oozes/slimes/jellies to be sure, but I think plant creatures are also on this list) that are supposed to be immune to vorpal weapons. I don't know if this is implemented in the game, but if you scored a vorpal hit on a shambling mound (plant creature) and it didn't die, then it is at least likely that it was implemented for this creature.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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09-26-2003, 04:27 PM | #10 |
Symbol of Cyric
Join Date: June 15, 2002
Location: Denmark
Age: 43
Posts: 1,163
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Actually of all beasts the shambling mound should be immune to vorpal hits (and critical hits and backstabs as well).
Basically a shambling mound is a huge animate pile of compost with few vital organs. It does have a sort of "brain", but it is not stored in the head but in the very center of it's dense chest. If you manage to reach the brain of a shambling mound you have probably hacked it to pieces already.
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