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Old 03-26-2008, 10:38 AM   #1
garrison
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Join Date: February 10, 2008
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Default Arrow Selection

Can anyone tell me how to influence the way arrows are auto loaded? How might I, for example, prevent arrows of dispelling from being loaded should I run out while fighting giant blobs of jello?
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Old 03-26-2008, 02:24 PM   #2
garrison
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Default Re: Arrow Selection

I have also posted the question on a bioware forum and they tell me that the last in, last out method used for equipment can be overridden with a script. I have asked the bioware user to share his script for a container which is used exclusively to equip arrows, but I am thinking it might be easier to script an "anti quiver" from which projectiles will never be equipped.

This would be particularly useful for the Eastertide arrows. All hail the great and powerful Ziroc!
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Old 03-26-2008, 06:28 PM   #3
robertthebard
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Default Re: Arrow Selection

Simpler solution, overall, is to quick slot arrows that you want to use. I did this with my archers, until I was using all the same arrows all the time. Put them on a back page, and when you notice that you're arrows changed, check the quick slots to make sure you got the ones you wanted.
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Old 03-26-2008, 08:16 PM   #4
garrison
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Default Re: Arrow Selection

...and if you haven't then you've just wasted a few arrows, and the Eastertide arrows won't be replaceable. More importantly, I load up on slamming arrows so I have better things to mind then watching my quiver. I'd like to combine the seeker feat with some specialty arrows but I need a reliable way to preserve those munitions. For now I spend a lot of time shuffling the slammers.
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Old 03-26-2008, 08:18 PM   #5
robertthebard
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Default Re: Arrow Selection

Seeker arrows are magical, the arrow damage does not apply.
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Old 03-26-2008, 10:23 PM   #6
garrison
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Default Re: Arrow Selection

That makes the seeker arrow kind of useless, doesn't it? I have yet to figure out how to make the best use of seeker arrow and death arrow (which I have yet to see work). I learn more about the game on EfU than anywhere else. Thanks.

nwvault.ign.com has a script that will reload like ammunition. This seems like an acceptable solution which would require no scripting.
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Old 03-27-2008, 07:50 AM   #7
robertthebard
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Default Re: Arrow Selection

Actually, I've killed a dragon or two with seeker arrow. Back in the day, when we had maces that had a one shot harm, it was Harm+Seeker Arrow=Dead Dragon.
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Old 03-27-2008, 09:47 AM   #8
garrison
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Default Re: Arrow Selection

You already have the highest attack bonus of any class, unless something gets healed right after being harmed, it's dead- an AA is unlikely to ever go more than a round with out hitting his target. It seems to me that the unfortunate beast would have died no matter what arrow you shot.
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Old 03-27-2008, 11:55 AM   #9
robertthebard
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Default Re: Arrow Selection

Probably so, but it looks cool.
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Old 03-29-2008, 07:06 PM   #10
roddybug
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Default Re: Arrow Selection

I usually have an inventory screen full of arrows for my archers. I think that that "buffers" raids into bags of holding. I'm not sure though. I've never really worried too much about missiles because you can replace them. But I would hate to see [holiday] arrows slamming into a dracolich on near death when I thought that I was using arrows of slamming rage.

If this script is easy to implement then I would like to see it.
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