Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum

Reply
 
Thread Tools Search this Thread
Old 06-20-2001, 10:01 AM   #1
MAXER
Elite Waterdeep Guard
 

Join Date: June 19, 2001
Posts: 4
When ever I have the opportunity to level up it either gives me points for my thief and once in awhile a point for a weapon. Am I missing something, am I suppose to be getting points to distribute for skills(strength,dex,intell, etc)?

Thanks, Still Learning
MAXER is offline   Reply With Quote
Old 06-20-2001, 10:47 AM   #2
Duneswalker
Dungeon Master
 

Join Date: April 5, 2001
Location: Dearborn Heights, Mi, USA
Posts: 53
No in AD&D the six attributes are pretty much set from the beginning, you may be used to Might & Magic or Diablo. In AD&D finding an item to increase an attribute is a very rare thing indeed. On level up you get hit points and weapon proficiency as follows:

Hit Points Weapon Prof

Mage 1-4, 1 after level 10 1 every 6 levels
Thief,Bard 1-6, 2 after level 10 1 every 4 levels
Cleric,Druid 1-8, 2 after level 9 1 every 4 levels
Fighter,Pal,Ranger 1-10, 3 after level 9 1 every 3 levels

If you have max hp per level turned on you always get the highest number, this is not AD&D rules in which you would roll and be bummed if you got a 1.

Thieves also get 20 points per level to allocate to thier thieving skills.
Rangers get stealth and bards pick pocket though I'm not sure of thier allocaion.

Also your saving throws improve.
I also believe your to hit improves by 1 for fighter types every time you level, and every other level for thieves and clerics and every third level for mages.

Also fighters, pladins, ranger get another .5 attack at levels 7 & 13.

And of course spell casters get more spells every time they level, and a new spell level every other time.
Duneswalker is offline   Reply With Quote
Old 06-20-2001, 11:02 AM   #3
MAXER
Elite Waterdeep Guard
 

Join Date: June 19, 2001
Posts: 4
Thanks for your reply. You mentioned "max hp turned on". This is the way I have it set now. Is it the best way or not?

Thank you in advance.
MAXER is offline   Reply With Quote
Old 06-20-2001, 12:44 PM   #4
Gaelic
Elminster
 

Join Date: April 28, 2001
Location: Virginia Beach, Virginia, USA
Posts: 490
Quote:
Originally posted by MAXER:
Thanks for your reply. You mentioned "max hp turned on". This is the way I have it set now. Is it the best way or not?

Thank you in advance.
I think that's the best way.



------------------
Gaelic
Gaelic is offline   Reply With Quote
Old 06-20-2001, 05:38 PM   #5
Duneswalker
Dungeon Master
 

Join Date: April 5, 2001
Location: Dearborn Heights, Mi, USA
Posts: 53
Yes even I, an old school AD&D geek has max HP per level on, this game is tough enough I almost think the developers put it there intending you to use it, especially if you play above normal difficulty. I remember in the pen and paper days rolling 1 & 2 for my fighters HP was a real bummer.
Duneswalker is offline   Reply With Quote
Old 06-21-2001, 10:37 PM   #6
WolfgarJr
Elite Waterdeep Guard
 

Join Date: June 21, 2001
Location: Winston Salem NC USA
Posts: 22
In third edition d&d you do get a point every four levels for your attributes. Icewind Dale does not follow 2nd or 3rd edition that closely. Just about 85% of the stuff in the game is correct. That is cool though because I wouldn't want to know everything about the game.
WolfgarJr is offline   Reply With Quote
Old 06-23-2001, 05:21 PM   #7
Leafy
Zhentarim Guard
 

Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
don't forget THACO. i belive it goes
Fighters go down 1 every level
Clerics go down 2 every 3rd level
Rogues go down 1 every other level
Mages go down 1 every 3rd level
Leafy is offline   Reply With Quote
Old 06-28-2001, 12:55 PM   #8
Balgin
Elminster
 

Join Date: March 4, 2001
Location: Bournemouth,Hampshire,England
Posts: 443
Magic users increase in combat ability (THACO to you lot) every five levels in fifth edition and every six in first. I can't remember what they used for IWD but I think it was 2nd Ed in which case Thieves increase every four levels.

------------------
Balgin, the Dwarf
Balgin is offline   Reply With Quote
Old 07-02-2001, 04:24 PM   #9
Leafy
Zhentarim Guard
 

Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
IWD uses mostly 2nd edition rules. THACO is determined as per 2nd edition in IWD so the values i've previously posted are correct; rogues go down 1 every 2 levels and mages 1 every 3 levels
Leafy is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Leveling Up Dancing Virginia Icewind Dale | Heart of Winter | Icewind Dale II Forum 14 10-18-2004 11:45 PM
Leveling up Zuvio Icewind Dale | Heart of Winter | Icewind Dale II Forum 26 11-06-2002 12:50 PM
leveling up luvs_bg2 Icewind Dale | Heart of Winter | Icewind Dale II Forum 5 02-21-2002 12:09 PM
Leveling up Fuzzy Animal Baldurs Gate II Archives 2 11-14-2001 01:24 PM
leveling up¿ Xash Baldurs Gate & Tales of the Sword Coast 9 05-26-2001 03:20 AM


All times are GMT -4. The time now is 10:31 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved