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Old 04-05-2001, 08:20 PM   #1
Duneswalker
Dungeon Master
 

Join Date: April 5, 2001
Location: Dearborn Heights, Mi, USA
Posts: 53
I could never relate well to a thief, I am not prone to use stealth or scouting much. I do realize that in IWD/HOW I do need a thief for traps. I'm mulling over these scenario's, keeping in mind I don't plan any stealth backstabs (I'm a Paladin and I play "honorable" (corny I know, I've been roleplaying an adaptation of this party for 20 years on and off) which would fit my playing style best and still give me my needed thief abilities?

A) Dual a Thief to Fighter as soon as my traps are at 100%
B) Dual a Fighter to thief at L9
C) Multiclass Fighter/Thief
D) Dual Thief to Mage

D seems like the most efficient just because it would help the mages HP

I like the first three because then the thief could be in the first or second slot which means that he could detect before everyone trips over the traps.

Also are items for fighter/thief or mage/thief a big consideration.

I thank you for your opinion.
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Old 04-05-2001, 08:29 PM   #2
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Since you are not too into the scout/backstab, a multi-class fighter/thief should fit to your needs. His primary purpose would be to find and disarm traps for your party.
But if you want more hitpoints and have the time to spare, then I'd pick a fighter then dual him into a thief. But this is a time consuming process.

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Old 04-05-2001, 08:33 PM   #3
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
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As for items, your fighter/thief will need to wear studded leather or leather armor in order to use thiefing skills, you can wear chain mails but I think there are penalties apply when you wear chains. For weapons, stick with bows and long swords (you can also use short sword, but I prefer long swords due to the large number of these swords available in the game).

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Old 04-05-2001, 08:53 PM   #4
Lord of Alcohol
Xanathar Thieves Guild
 

Join Date: January 8, 2001
Location: Charlotte,NC
Age: 60
Posts: 4,570
If you dual a fighter to a thief do it on an odd level-3,5,7,9 etc. That way you pick up fighters weapon proficiencies and thaco which are far better. I'd suggest after gaining 5th level fighter, dual to thief. The multiclass isnt bad either.
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Old 04-06-2001, 06:30 AM   #5
Sir_Tainly
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I am quite a long way int othe original game, I have a pure thief. I have found his hide in shadows essential for scouting ahead, so as to not get bounced by loads of monsters. I like to lure out my enemies one at a time and kill them that way.

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Old 04-06-2001, 08:36 PM   #6
Jasonexus
Elite Waterdeep Guard
 

Join Date: April 1, 2001
Posts: 14
If you don't want to backstab put your thief into sneak attack mode. You need Heart of Winter for this.
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Old 04-07-2001, 12:05 AM   #7
Strahd Von Zarovich
Drow Warrior
 

Join Date: March 2, 2001
Location: Ottawa
Posts: 266
best combo, Is a Thief-Illusionist Gnome if you want to make him honnorable make him a Lawful Neutral thief(in game play it dosen't change anything) but in role playing pnp a lawful Neutral thief is more of a scout than a thief. so just don't assingn any points to pick pockets and you get you self a authentic northen spire gnome/Illusionist advence Scout. Also most paladin's get along with lawful Neutral's
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Old 04-07-2001, 04:25 PM   #8
Leafy
Zhentarim Guard
 

Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
thief mages are utility cuz they learn knock and invisibility instead of open locks and stealth. (pick pockets is very good to spean on earliy in the game so you can get cool stuff from the mage and the gnome in town)
fighter tiefs are cool too, but don't dual the ifghter before 7th level cuz he gets an extra 1/2 attack at 7; and you'd speing a lot of traps beore he got a chance to dualclass to a theif.. try a multi class or start as a thief oterwise, you might get caught in some traps (i've completed the game several times without a thief; it's not vital; clerics can spot traps and for the most part, they can be avoided
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Old 04-09-2001, 09:24 AM   #9
Father Bronze
Baaz Draconian
 

Join Date: January 8, 2001
Location: Northern Illinois
Age: 55
Posts: 719
I'd say it depends on the rest of your group.

If you are playing with only one mage, consider dualling to a mage. I find having a second spellcaster is invaluable, although I haven't come across very many wands (only in ch. 2) like I did in BG and BG2.

You obviously have a Paladin in your group, but if you have no additional fighter support, definitely dual to or from a fighter.

With my current group (Fighter, Ranger, Bard, Mage, Druid, Thief) I find myself needing another fighter. The Bard works well very as Mage support. And the thief does well scouting ahead, but I tend to use the Ranger more as a fighter.
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