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Old 03-30-2003, 07:46 AM   #1
Darkon Blackblood
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Join Date: August 12, 2001
Location: Miami FL
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I am going to make a fighter/rouge and i had a few questions

1)Should i go with 10/10, or somthing different
2)What weapons should i use, i will always keep a bow, but what for melee
3)pretaining to 2, should i dual weild, if so, what in the off hand
4)What race should i be, i was thinking Half-elf, Human, or Elf
5)what should my stats be

Thanx in advance
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Old 03-30-2003, 04:16 PM   #2
WOLFGIR
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1)Should i go with 10/10, or somthing different
-- Very dependant on HOW you intened to play your character. IF you are undecided, and donīt use human as you basic mnodel this is the way to go to for elf avoid xp penalties, and to take up both fighting and sneaking abilities.

2)What weapons should i use, i will always keep a bow, but what for melee
If you go 10/10 or fighter heavy, you will want a weapon that makes good damage, if you go more rouge and aim to get loads of sneak attakcs, shortsword, rapier (the items you can make that can daze opponants = sneak attak bonanza and cen be made to hit with dex instead of str.) Otherwise, a Katana is pretty good, bastardsword as well. IF you are going for dual wield a small weapon that gives you good attack with both hands (to hit often IS better then hit once with force) like shortsword, simple weapon, off hand will be light, one feat for both weapons in hand etc..

3)pretaining to 2, should i dual weild, if so, what in the off hand
See above.

4)What race should i be, i was thinking Half-elf, Human, or Elf
All have advantages, but I would scrap halfelf.
Humans, more skill points, one extra feat. Multiclass master!
Elf- +2 dex (dex is good if you go for a stealthy character) -2 con, bad taking a punch.. Less skillpoints, one feat less, lowlight vision. (Havenīt really found tht this makes a huge difference in the game so far, and there are plenty of items/potions/spells that makes up for this disadvantage.
Iīm playing an elf fighter rouge now, 10/10 style. And I have some regrets not making it a human instead...

5)what should my stats be

got for at least 13 in int, str and dex. This way most of the feats you want will be in reach, a good int is good for skillpoints, espacially elf/halfelf.
13 in strength gives you powerattck - cleave very good whan you sneak multiple victims.
If you dual wield, dex 15 at least so you get ambidexterity, two weapon fighting. Since you donīt go straight fighter, you want to get as good chance to hit as possibly with your sneak and utilize that.

Wisdom and Ironwill is essantial. Both Rogue and fighter have BAD will save. You donīt want to be held by the first mage you see and then coup de graced

Make sure you have good skills, use magic device is a great skill for the rouge (casting spells and using every item is great fun ) Setting trapo is cheesy and good for a guy with few hitpoints.

Study careful which way to go first, cause your choices will have impact later on in the game. For example if you maximise dex and wants to have a good dex, distant fighting rouge that can hide in zero seconds flat behind every corner- you donīt want to use armour since they now.. :S sets your dex to a maximum value instead of well.. just the core rules. High dexterity, continue on that path - and gain good ac, good distant attacks, choose weapon finesse and go with light weapons to hit often.
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Old 03-30-2003, 08:08 PM   #3
Darkon Blackblood
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on the weapons thing, i think that i might go with a rapier and a kukri then a bastard sword/great sword for bigger stuff and a composite bow, does that sound good? which should i chose bastard or great?
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Old 03-31-2003, 03:14 AM   #4
WOLFGIR
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Quote:
Originally posted by Darkon Blackblood:
on the weapons thing, i think that i might go with a rapier and a kukri then a bastard sword/great sword for bigger stuff and a composite bow, does that sound good? which should i chose bastard or great?
Pretty good if you opt for going with a dexterious rogue/fighter.

If you are aiming for a kukri, you need to spend a feat on the exoticweapons.
After that the weapon focus weapon spec feats for each of the weapon.(if you want to).

My advice is that you instead do like this:
(Shortsword, the reason I mention it is because you can fairly quickly get a good shortsword from the smith in town, easy to find etc.), dual wielding, or two kukris dual wielding and then bastardsword+shield for the heavy opponants.
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Old 03-31-2003, 03:40 AM   #5
Legolas
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1) Depends. I wouldn't advise a shorter race (even though they're cool too) as a longsword would take both hands to wield and greatswords are out of the question. Unless you are going for 10/10 or 11/9 you're better off not taking an elf because of the XP penalties that gets you. A half-elf shouldn't be underrated, but I think human is a better choice. Dwarven thiefs... just don't fit the image.
The question is, do you want to have a thief that can hold its own in combat, or a fighter that can pick locks and disarm traps?
Thieves can engage in meele combat after they reach level 10 or so rather well, but until that time using missile weapons is safest. With five or so fighter levels you'll have few problems.
Fighters only need to take four or five thief levels in which points are spent exclusively on open locks (although a fighter with a sword that does extra elemental damage, coupled with (improved) power attack makes minced meat out of most containers and doors) and the trap buisness. In this case, with thief class bonusses, a 14/6 combination would probably work best.
In any case, taking at least one level in fighter will give you access to most weapons and armour, lots of feats for only one level.
But, your character won't be able to do that as an elf (actually, he will, it just takes longer) so I would advise taking a human.

2) If you're going thief-heavy, take items like the feyduster. Daze and stun are invaluable if you are playing a semi-fighter class. A mace of disruption is useful against undead, who cannot be stunned. Later on, take whatever hurts most and allows for senak attacks.
If you're going for the fighter, take whatever hurts more. Sneak attacks are a bonus, as is daze.

3) In the offhand, take something smaller. For example, a longsword in one hand and shortsword in the other. Cold Iron +1 and Feyduster +1 are a combination which'll be availiable quite soon. If you are thinking of dual-wielding, perhaps you should try a ranger/thief rather than a fighter/thief. At ranger level 6, you'll even get a free animal.

4) Probably human, although elf, half-elf and dwarf are also good options. Small folk can work, I had a 14/6 (planned to have, I got to 11/5 by the end) halfling thief/ranger who was doing rather well with Linu's help.

5) Intelligence allows for more skill points and is therefore always welcome. Charisma helps your persuade skills, but high cha is not a neccesity. Neither is a high Wisdom. Constitution is quite helpful, but primary stats are strength and dexterity. If you plan on wearing a lot of armour, forget about dexterity and the bonus it gives to your thieving skills. Strength is always welcome, not in the least because it allows you to carry more loot.
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Old 04-01-2003, 10:21 PM   #6
Jimbo
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Join Date: March 10, 2001
Location: Brazil, IN USA
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1)Should i go with 10/10, or somthing different

I'm going to see if I can't dig up a rogue FAQ that had some great info on what levels to take and how many and why. Rogues are great multi-classing and going with say 7,9,11,13 is usually the level of rogues that people shoot for.

What type of rogue/fighter are you building is what you should think about first. Are you going for the sneak attack type, the fighter with traps and lockpick, duel-weld, etc. Then think about what race you want to be. You could make any race work, but there are some that are easier to play.

Going with the odd numbers in levels above usually get the most bang for level, as you will gain more sneak attack damage and more points to spread around.

2)What weapons should i use, i will always keep a bow, but what for melee.

You could use only a bow if you want, and that is a neat play style, but it works better with a rogue/wizard instead of rogue/fighter. It can be done with rogue/fighter but a lot more powerful and easier with the wizard as a second class. Elves rock in this, then human, then halflings.

If you're going for sneak attacking and lots of damage, the dwarf or human with a big 2handed weapon is awesome.

3)pretaining to 2, should i dual weild, if so, what in the off hand?

Short sword is nice, especially if you have a pierce or bludgeon if main hand, so as to mix up damage (but not necessary). Short swords are great for the official campaing where you can get decent ones pretty quick.

If you have to have the best damage, then going with Bastard sword or Katana in main hand (1d10 critical 19-20x2) and short sword, hand axe or mace (all 1d6, short sword better chance to critical, but mace and hand axe critical for more damage). Kukri is an awesom critical chance but not as much damage, and a nice choice since it is tiny in size. It comes back to what style you want, do you want really big criticals or more medium sized criticals more often?

Don't forget the options of the two-handed double weapons, that can help if you don't want to waste points in two diffrent weapons.

4)What race should i be, i was thinking Half-elf, Human, or Elf?

Elf if you want wizardry and great detect and hide. Long bow is a plus! Wimpy at times till later on in levels.

Humans are great for fighting, big hitting, and being able to do lots of things.

Half-elves while sounding good don't gain enought to warrant taking, either play the human or elf if you are getting down to the splitting hairs. You can make them work, but the bonus from being a half-elf doesn't make up for what they give up from the parent races.

Halfling is another fun one, just keep in mind you can't use all the weapons that larger races can and that some of the feats won't work as good for you (knockdown, disarm, etc.).

Dwarfs make great fighter rogues, but can be a challenge if charisma is important, if not they make a great sneak attacker that can stick around to open up some whoop-ass on anyone still standing

5)what should my stats be?

Depends on your server. PvP servers generally don't allow disarm so going high intel isn't needed. Some of the servers need charisma so you might want at least 10 starting in that if possible.

Depends on your build too:
Fighter/rogue:
15str/12dex/15Con/14intel/8wis/10char is what I'm using on the offical campaing with the game. That will allow my fighter to disarm any trap (high intel), have my +1 dex bonus (since I'll be in plate) and if needed I can boost my dex up higher to pick locks. I'm using a 2handed sword and wearing plate. I like to set traps and lure critters into them and then beat the heck out of them. I can also use almost all the itmes I find and can complete almost all of the side quests (all but the magic-user ones).

If you want to do all of the quests in the game then a Rogue/Wizard Elf is pretty fun.

http://www.pk-hq.com/community/showt...threadid=53276

That has a good write up to give you some ideas, it isn't the end all about rogues, but it can get you thinking on what you want to do [img]smile.gif[/img]
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Old 04-01-2003, 10:49 PM   #7
koconnor100
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Join Date: March 1, 2002
Location: Canada
Posts: 144
Quote:
Originally posted by WOLFGIR:
1)Should i go with 10/10, or somthing different
-- Very dependant on HOW you intened to play your character. IF you are undecided, and donīt use human as you basic mnodel this is the way to go to for elf avoid xp penalties, and to take up both fighting and sneaking abilities.

2)What weapons should i use, i will always keep a bow, but what for melee
If you go 10/10 or fighter heavy, you will want a weapon that makes good damage, if you go more rouge and aim to get loads of sneak attakcs, shortsword, rapier (the items you can make that can daze opponants = sneak attak bonanza and cen be made to hit with dex instead of str.) Otherwise, a Katana is pretty good, bastardsword as well. IF you are going for dual wield a small weapon that gives you good attack with both hands (to hit often IS better then hit once with force) like shortsword, simple weapon, off hand will be light, one feat for both weapons in hand etc..

3)pretaining to 2, should i dual weild, if so, what in the off hand
See above.

4)What race should i be, i was thinking Half-elf, Human, or Elf
All have advantages, but I would scrap halfelf.
Humans, more skill points, one extra feat. Multiclass master!
Elf- +2 dex (dex is good if you go for a stealthy character) -2 con, bad taking a punch.. Less skillpoints, one feat less, lowlight vision. (Havenīt really found tht this makes a huge difference in the game so far, and there are plenty of items/potions/spells that makes up for this disadvantage.
Iīm playing an elf fighter rouge now, 10/10 style. And I have some regrets not making it a human instead...

5)what should my stats be

got for at least 13 in int, str and dex. This way most of the feats you want will be in reach, a good int is good for skillpoints, espacially elf/halfelf.
13 in strength gives you powerattck - cleave very good whan you sneak multiple victims.
If you dual wield, dex 15 at least so you get ambidexterity, two weapon fighting. Since you donīt go straight fighter, you want to get as good chance to hit as possibly with your sneak and utilize that.

Wisdom and Ironwill is essantial. Both Rogue and fighter have BAD will save. You donīt want to be held by the first mage you see and then coup de graced

Make sure you have good skills, use magic device is a great skill for the rouge (casting spells and using every item is great fun ) Setting trapo is cheesy and good for a guy with few hitpoints.

Study careful which way to go first, cause your choices will have impact later on in the game. For example if you maximise dex and wants to have a good dex, distant fighting rouge that can hide in zero seconds flat behind every corner- you donīt want to use armour since they now.. :S sets your dex to a maximum value instead of well.. just the core rules. High dexterity, continue on that path - and gain good ac, good distant attacks, choose weapon finesse and go with light weapons to hit often.
If the game is set to Normal (which it is by default) then you can play pretty much any 2 class charactar and split them 50/50, and, if your careful, still finish the game.

But split classes will always be weaker than pure classes.

For example. Theives pick locks. Fighters bash them in. Mages zap them.
Theives detect traps, and then not only disable them, but actually recover them and add th em into their inventory to plant later. Fighters just step on them and accept the damage. Mages have so many elemental resistances and other stuff from their spells that they too, just step on them.

Fighters pound on enemies. Theives sneak and then back stab. You do fighter/theif, you cut your back stab damage in half, and you don't sneak so good so you might not get to get a back stab in at all.

all in all, your best all around choice for a fighter theif is a pure class ranger (if you like dual weilding weapons) and a pure class Barbarian (no dual weilding, but they do get extra hit points). I recoommend pure ranger if you want a fighter theif. The extra spells on top of the fighter feats make up for a lot. And you still get hide/move silent/set trap/search for trap as class skills so they get racked up to obscene levels.
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Old 04-02-2003, 07:59 AM   #8
Jimbo
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Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 55
Posts: 126
Quote:
Originally posted by koconnor100:


But split classes will always be weaker than pure classes.
Umm, gonna have to disagree, that may be true on clerics, monks, and some other classes, but pure class rogues don't gain a lot by going to 20.

From the link, since it is written pretty well:
-------------------------------------------------------------------------------
-----------------
6.0 MULTICLASSING
-----------------
Let's settle one thing right from the outset: there is absolutely no reason,
whatsoever, that you should be a 20th level Rogue. There. Feel better? I've
given you permission to multiclass. You're going to multiclass. Get used to
the idea.

Unlike most of the other classes, Rogues get no particular benefit from being
ultrahigh level in their own class. Some rather specialized Feats become
available at 10th level, but as I've already pointed out, many of these Feats
are of extremely limited use. Once you've gained Improved Evasion and Slippery
Mind (at 13th level, when your sneak attack also becomes a towering +7d6 per
use), there really isn't that much point to continuing in your Rogue career.
There are no traps and no locks in single-player NWN that won't fall to a well-
played 13th level Rogue, and the remaining Feats and Rogue bonuses go to areas
that are either of limited use or no use at all (bonuses to Reflex save when
working with traps? Hello?). And another seven levels of Rogue will only add
an average 10 points of damage to your sneak attacks. At best, venture no
higher than a 15th level Rogue, which makes your sneak attack +8d6 but more
importantly, gives you a third attack.

There is much MORE benefit to playing a Rogue multiclassed with something
compatible than becoming an ultrahigh level Rogue. And guess what: nearly every
other class is compatible with being a Rogue. One important point,
however: when multiclassing with Rogues, it is CRITICAL, absolutely VITAL, that
you start the game as a level 1 Rogue. Neverwinter Nights only gives you your
32+(4*INT bonus) skill points if you START the game as a Level 1 Rogue. You are
NOT going to be happy if you take another class first, select Level 1 Rogue as
your second class, and receive only a handful of skill points to apply to the
various Rogue skills above.
-------------------------------------------------------------------------------

Rogues are one of the classes that benifit from being versital, and playing your options up seem to be a strong point for rogue characters.
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Old 04-02-2003, 07:49 PM   #9
Darkon Blackblood
The Magister
 

Join Date: August 12, 2001
Location: Miami FL
Posts: 135
ok, i've decided that i would go with 10/10 and Katana/Shortsword, Bastard Sword and Shield, and Composite Longbow. What I want to know, is if i should scrap the Katana, so i don't have to get the exotic weapons feat, thus being able to put it into somthing else. I also want to know, what feats i should use, being 10/10 i will get a total of 13 feats, here is what i was thinking

Ambedexterity
2-weapon fighting
Power Attack
WP-Exotic (wouldn't need this if i don't use katana)
Improved 2-weapon fighting
WF-Shortsword/Katana/Bastardsword/Longbow
WS-Katana/Bastardsword/Longbow
and for the last feat i have no idea (and i get 2 more if i use a non-exotic weapon instead of katana)

so, do these feats look good? should i go with katana? what should be the last 1 (or 2) feats
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Old 04-02-2003, 08:18 PM   #10
Luvian
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Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
Rouge is the french word for red. The word you where looking for is Rogue.

I don't understand why people always mix these two words. They don't even sound the same. [img]tongue.gif[/img]
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