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Old 02-16-2003, 08:15 AM   #131
the mighty stamar

Join Date: February 12, 2003
Location: hades
Age: 48
Posts: 583
a utility I have hosted on angelfire.

IT wont take too many hits till it goes down, but if anyone doesnt have it yet I dont personally know where its hosted for free.
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Old 02-17-2003, 11:01 PM   #132
The Magister

Join Date: October 26, 2001
Location: New Zealand
Age: 30
Posts: 116
Originally posted by Ravashack:
Never underestimate anything green. If there are monsters around, lure them towards the greenie so that they can help out. Exceptions for NPCs that can join. Examples of such green friends include the Higardi Patrol.
I agree. You know Anna? Anna L'am, the old lady in Arnika? Once we had a fight in her shop with some Savant Troopers. Anna coolly walked up to a Trooper and...INSTANT KILL! After that I never messed with old ladies again.

But she did run away later when we were fighting some rogues.
[url]\"\" target=\"_blank\"> [img]\"\" alt=\" - \" /></a><br />Deathmage\'s Realms totally rocks (unbiased opinion)
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Old 04-12-2003, 06:53 AM   #133
Zhentarim Guard

Join Date: April 15, 2002
Location: OZ!
Age: 43
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The best tip i can advise?
HAVE FUN! [img]smile.gif[/img]
Today is a good day for SOMEONE ELSE to die!!!!!
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Old 04-13-2003, 08:46 AM   #134
Emerald Dragon

Join Date: January 12, 2002
Location: Moria
Posts: 912
Re: the Braffit pool curing HP drains. It definitely does (and all other conditions AFAIK, except death and maybe jonesing for Al Sedexus), but it has only 3 "charges" for the whole game, so use it carefully.
There\'s one dwarf left in Moria that still draws breath!
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Old 04-13-2003, 12:43 PM   #135
the mighty stamar

Join Date: February 12, 2003
Location: hades
Age: 48
Posts: 583
My hint will be about draining and al sexudus both.

If you want to get around it, kill you character. resurect them and the condition is gone. much easier than using those expensive potions.
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Old 04-26-2003, 02:35 PM   #136
Elite Waterdeep Guard

Join Date: April 1, 2002
Location: Arnika
Age: 38
Posts: 10
Dunno how many people know this but, if you have char that uses throwing weapons(ie. darts, stars) you can give them a pair in both hands, and they will get two throws a turn instead of one. I never noticed it till one day then I was like holy heck.
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Old 04-29-2003, 06:21 PM   #137
Symbol of Cyric

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 65
Posts: 1,106
Light Bulb

When fighting the bronze beast guarding Al-Sedexus' temple, use a single Summon Elemental potion or spell. He will ignore you for the most part to fight the Elemental and you can wail away at him!
How are you today, Citizen?
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Old 05-21-2003, 06:47 PM   #138
Variol (Farseer) Elmwood
Jack Burton

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 53
Posts: 5,634
They Gimli, are you having an identity crisis?
Gimli, Drizzt Do'Urden?
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Old 05-30-2003, 02:53 AM   #139
Mr Creosote
The Magister

Join Date: February 14, 2002
Location: Dominae
Posts: 131
I'm unsure if this has already been posted, but after playing this game for some time now the best tip I have found is engaging combat before you get into combat, allowing you to run in and get up close to the monsters without wasting a turn.
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Old 06-17-2003, 06:27 PM   #140
Elite Waterdeep Guard

Join Date: June 5, 2003
Location: Yes
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I don't think I saw this one.

After building a new party, think carefully what order you put them in.

The first character you add to the party will be the first character to act when you walk or run during combat.

I prefer the magical characters first for buffing or dibilitating spells.
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