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Old 02-05-2001, 11:38 PM   #1
huggi98
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Sorry, I bet it is obvious, but i've gone everywhere with my ship. Any Tips?

Just a side thought. Is the Monk worth developing?

Many thanks everyone. HUGGI98
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Old 02-05-2001, 11:47 PM   #2
Moni
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You have to go through the Shrine Templa of Anephas (on foot) to get to the Lost Sea area.
I never played a monk but if you like the Kung-Fu type, and one who can cast healing spells and be a scout, you might want to give it a shot. I hear the quest to become one is the most boring (unless you have a book you want to read, correspondence to catch up on or a good movie to watch) but those who have developed the character seem to be pleased with them.
: )
Moni
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Old 02-05-2001, 11:52 PM   #3
huggi98
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The only exit i found there was to where the Leprechaun lived. That isn't the one you're talking about is it?

Man - they should've made it easier to get around! I mean the map shows the smallest opening. And in reality you could just walk through the forest! DAMN!!!!
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Old 02-06-2001, 10:42 AM   #4
Moni
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Nope, that's not the one. : (

Once you raise Anephas from the dead, there will be an open passageway (to the back-right of that room I think) that will take you to a lift that thieves built to get in from the Lost Sea Area.

Some have "surfed" the trees from Brimloch Roon into the Lost Sea Area, but you need some level of athletics to be able to climb the wall as well as The Call to Home spell to get back.

Raising Anephas will do the trick if you lack the "surfing" requirements. : )

The map is misleading unfortunately and I don't know of there was an opening supposed to be there or why they would have done away with it, unless it was only to keep you from advancing too far before end game.
: )
Moni
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Old 02-06-2001, 01:55 PM   #5
carg
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You CAN get back from the Lost Sea without Call of Home, but I succeeded climbing the treetops only after using 4 chests and 2 crates. (and just after that the game crashed )

You hypothesis about the regular entrance to the lost sea being closed late in development sounds very likely, Moni! That should explain the trouble with the 3rd wizard quest. The hydra was probably meant to scare the too-inexperienced adventurers away. Can't think of a good reason though why they would finally close it anyway.
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