07-04-2005, 06:47 AM | #41 |
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Power Attack, cleave, great cleave, improve critical. All are good feats that also lead to dev crit and allow you to dish out more damage.
You can also take the feats that improve your bard song.
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07-04-2005, 11:47 AM | #42 |
Red Dragon
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I know fighters get quite a lot of feats, how many feats would I get for 4 bard levels, and 10 RDD levels...or dose it all depend on what level I am when I start to take them...does that make sense?
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07-04-2005, 12:14 PM | #43 |
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Well, it does depend on what level you start taking the bard/RDD levels, but you'll get 3 feats every 4 character levels with that kind of build, so you could expect at least 4 feats over those 14 levels.
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07-04-2005, 04:49 PM | #44 | |
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Unfortunately, in order to get a feat such as mobility that requires dodge, your character must have the dodge as an innate feat, rather than acquiring it via some equipment/weapon. Jim [/QUOTE]That's not exactly true. Unless changed in the latest update, if you have an item equipped that gives you the dodge feat, you can take mobility. It will not work for ability scores, but it will for feats. Imagine this, I have a lvl 8 char on a server, that is already 3 lvls into weapon master...He met all the requirements skill wise, and had the required feats, due to equipped items. The problem you run into is that if you remove the item, or replace it with something else, then you cannot advance in that class, if it required the feat, however, once you have a feat, you have it. That's the way that it worked, prior to the last patch, I have not tried it with another char since then however.
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07-05-2005, 04:42 AM | #45 | |
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Quote:
Unfortunately, in order to get a feat such as mobility that requires dodge, your character must have the dodge as an innate feat, rather than acquiring it via some equipment/weapon. Jim [/QUOTE]That's not exactly true. Unless changed in the latest update, if you have an item equipped that gives you the dodge feat, you can take mobility. It will not work for ability scores, but it will for feats. Imagine this, I have a lvl 8 char on a server, that is already 3 lvls into weapon master...He met all the requirements skill wise, and had the required feats, due to equipped items. The problem you run into is that if you remove the item, or replace it with something else, then you cannot advance in that class, if it required the feat, however, once you have a feat, you have it. That's the way that it worked, prior to the last patch, I have not tried it with another char since then however. [/QUOTE]Blimey I really didn't know that was the case. Thanks for the correction! |
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07-05-2005, 09:23 AM | #46 | |
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But AFAIK the chain weapons are medium sized, and thats a slight disadvantage. |
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07-05-2005, 11:23 AM | #47 |
Red Dragon
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I also found out you can't keen morningstar's ( I think that right anyway) so I decided against them, I might re-think them for a different build.
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07-07-2005, 05:07 AM | #48 |
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I've just found the Katana of the North in SoU, I was wondering what one of the special properties means, the Massive Criticals: 1d4 Damage?
Does it mean if I get a critical hit, this sword does 1-4 more damage?
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07-07-2005, 05:24 AM | #49 |
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Correct. A weapon with "Massive Criticals" does additional damage on a critical hit. In this case, 1D4 is added (not exactly massive!).
This damage is added after the critical multiplier, and so does not get multiplied in any way. Overwhelming Critical works independently of Massive Criticals too, so they stack. [ 07-07-2005, 05:59 AM: Message edited by: Zink Whistlefly ] |
07-07-2005, 06:54 AM | #50 |
Red Dragon
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That's good, more damage is something I like!!
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