05-20-2010, 01:15 AM | #1 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Natural Regeneration in BG1
I'm working on a mod which, while technically for BG2, could easily be adapted to run on BG1 instead. Right now, I'm tweaking the files that control how your primary stats (STR, INT, CHA) affect your secondary stats (THAC0, hitpoints, shop discounts), and I'd like some feedback on the rate of Regeneration conferred by one's Constitution score.
VANILLA NUMBERS: All values of CON < 20 : No Regen. 20: 1 hp/60 sec (1 hp/turn) 21: 1 hp/50 sec 22: 1 hp/40 sec 23: 1 hp/30 sec (1 hp/5 rounds) 24: 1 hp/20 sec 25: 1 hp/10 sec MY TWEAKED NUMBERS: 1: No Regen. 2: 1 hp/57,600 sec (4 game days) 3: 43200 sec 4: 36000 5: 28800 sec (2 game days) 6: 26400 7: 24000 8: 21600 9: 19200 10: 16800 11: 14400 sec (1 game day) 12: 12000 13: 9600 14: 7200 15: 4800 (8 game hours) 16: 2400 17: 1200 18: 600 sec (1 game hour) 19: 300 sec 20: 60 sec (1 turn) 21: 30 sec 22: 15 sec 23: 6 sec (1 hp/round) 24: 3 sec 25: 1hp/sec The reason I'm asking here is because natural regen is SO much more prominent in BG1, what with its lower maximum hitpoint totals, much more traveling, and much rarer opportunities for regen from other sources. So what do you think: Would Kagain be made largely irrelevant by these numbers, as you could easily build your own Dwarven PC that heals 1 hitpoint every half hour, right from the start of the game? I made a point of keeping the regen rate at 20 Con constant--should I have changed it instead? Please let me know what you think. Cross-posting to the BG2 forum (for Tutu), Pocket Plane, & G3.
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