11-08-2002, 10:14 AM | #11 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
If its hard coded and were *real* lucky, searching the EXE for those codes with a hex editor and nulling them would do it. Will load one up tonight.
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11-08-2002, 10:58 AM | #12 |
Banned User
Join Date: September 4, 2002
Location: no
Age: 46
Posts: 1,446
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nah course you dont need it, i can easily hit -9 -6 and even -3 (on my mage) in the same party with what we do get, its just always fun to try and see what you can get it down to, supertanked chars, i doubt anyone would be playing for the first time whilst using cheat items what would be the point of that
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11-08-2002, 06:28 PM | #13 |
Emerald Dragon
Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
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There is a flag extant within IEEP which denotes an item as magical. If you do not select this, the item may not show up as magical in terms of inventory definition, but it would still have the effects that you "equipped" it with.
You're quite right really Mr. Underhill. However, I would say two things: First, as Grungi states, it's interesting to see what you could do. Second, item creation is the easiest way to start to learn the Infinity Engine and the things that you can do with it. [ 11-08-2002, 06:29 PM: Message edited by: Lord Brass ]
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11-09-2002, 10:46 AM | #14 | |||
Lord Soth
Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
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Quote:
And only 20 arrows per slot is killing me... Quote:
Quote:
But, Ring of Fire Res. has it checked as well. And it is not "excluding item". What this flag is for? And, what you imply with "magical in terms of inventory definition"?
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11-09-2002, 11:14 AM | #15 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
It has to be in one of the data files.
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11-09-2002, 07:55 PM | #16 | |
Lord Soth
Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
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Quote:
Check default.bif, lines 6BBF2 to 6BCE2. (I hope. I rarely use hex-editors.) I would erase those immediately and check, but I am too sleepy... Will do in the morning.
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11-11-2002, 10:48 AM | #17 |
The Magister
Join Date: March 4, 2002
Location: Northern Virginia
Age: 58
Posts: 132
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Item exclusion is handled by a file called itemexcl.2da. Anything listed in that file cannot be worn with anything else in that file. You might be able to turn of item exclusion simply by putting an empty file named itemexcl.2da in the override directory.
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11-11-2002, 02:24 PM | #18 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
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11-14-2002, 05:03 PM | #19 |
Elite Waterdeep Guard
Join Date: November 9, 2002
Location: Shreveport
Age: 48
Posts: 45
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I can't find the file Itemescl.2da but i created a file in averirde with that name but it still doesn't work
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11-14-2002, 05:31 PM | #20 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
There isnt suppsoed to be a file with that name in override - override is for modifications and updates, files there are read in preference to the files the game stores internaly. Also, if you create it in notepad, theres a fair chance your file was called itemexcl.2da.txt, you need get rid of that .txt. Easiest was is to go into the override folder, then start->run->command dir *itemexcl* // This will give you the exact filename ren itemexcl.2da.txt itemexcl.2da // this will rename the file, you may need to change the filenames though exit // back to windows
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