01-29-2006, 07:30 PM | #1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
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I need to get feedback on this design, because it may not be to your all liking.. (Be truthful please, as I won't take offence) [img]smile.gif[/img]
I am worried that the 'top' of the bar--roof like where they house the bottles will interfere with your camera view--where you can't click on Durnan.. Here are 2 angles. (Blacked out area is classified areas to be seen upon release) . . Please NOTE, the bars textures are placeholder graphics.. it wont look like that. [img]smile.gif[/img] . . . . . [ 01-29-2006, 07:31 PM: Message edited by: Ziroc ]
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01-29-2006, 07:48 PM | #2 |
Thoth - Egyptian God of Wisdom
Join Date: November 3, 2001
Location: Canada
Age: 63
Posts: 2,871
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I don't see much trouble with it.
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01-29-2006, 07:51 PM | #3 |
Ironworks Moderator
Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
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Looks fine to me. In all games you will have problems with camera angles.
As lon as you can see him in chase came (which is the second pic) then it should be fine.
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01-29-2006, 08:17 PM | #4 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
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I don't see why it would not work. Go ahead with it.
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01-30-2006, 02:08 AM | #5 |
John Locke
Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 35
Posts: 8,985
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Don't see any problems with it. Looks great, btw! [img]smile.gif[/img]
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01-30-2006, 10:07 AM | #6 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
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I'll just say ditto...Looks cool to me. You've tested it some, and didn't have any problems? The camera can be panned to allow a clean click?
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01-30-2006, 11:07 AM | #7 |
Drizzt Do'Urden
Join Date: June 25, 2004
Location: UK
Posts: 633
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Looking good.
I can't see that the top of the bar should cause a problem given the camera modes and 360 degree viewing available in NWN. The only place I've ever had any difficulty of that kind is in the Dwarven Hall on lvl 13 with it's high walls. Even there it's not difficult to find an angle to follow the action |
01-30-2006, 05:25 PM | #8 |
Dungeon Master
Join Date: October 3, 2004
Location: Athens, Ga
Age: 59
Posts: 91
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Looks fine to me.. The only place I have ever had camera issues issues is on the isle of the dead. But no big problems.
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01-31-2006, 01:46 PM | #9 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Upstate NY USA
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Looks good and as everyone noted, you can move your camera angle in game so we shouldn't have too much trouble with finding Durnan!
It looks pretty cool this way, too.
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01-31-2006, 10:18 PM | #10 |
Thoth - Egyptian God of Wisdom
Join Date: November 3, 2001
Location: Canada
Age: 63
Posts: 2,871
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Are we yes men, or are we honest... Hmmm...
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