03-26-2005, 01:44 AM | #21 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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I'm in the same boat (having just wasted the last three hours [img]smile.gif[/img] ). The interface is quirky, and I'm getting tired of spinning around so I can hit things. The traps took me a bit to figure out, but not too much. Now that I know the secret, it's easy I wish the map feature and gamma were working in the game -- I'm getting lost, and it's awfully dark.
That being said, my fighter is turning into a behemoth! He's already level 5 (or is it 7?), and he's picking up speed fast. It's important to check him out every so often... one time, I went in and had over 18000 points to apply to skills That said, disarm trap and examine trap are useful, as is skill in your chosen weapon. I am finding game play to be enjoyable, perhaps because it is so much like W&W. One thing that's *really* annoying... I can't seem to figure out how to switch from magic casting back to my sword. It wasn't bad when I was casting magic missiles, but when I went to fireballs... That hurt! Wyv, does Z have the forum ready to go? I think that the demo serves as a really good launch point...
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03-26-2005, 05:45 AM | #22 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
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Yep! I will open it tomorrow maybe [img]smile.gif[/img] Demo seems to be really like W&W. Haven't played but an hour, but I do like it so far!!
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03-26-2005, 06:11 AM | #23 |
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Join Date: February 12, 2003
Location: hades
Age: 53
Posts: 583
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its takes a while to get used to the interface.
but i like it a lot actually. im in the sewers now an automap would be important because im getting lost and back tracking a lot you need to press q to get back to swording or arrows communication with npcs is really old school interface like wizards and warriors even the pre patch wizards and warriors where u cant get them to shut up and have to listen to them finish [ 03-26-2005, 06:18 AM: Message edited by: the mighty stamar ] |
03-26-2005, 08:31 AM | #24 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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UUUGH! can't get it to work! Finally got (what I think is) the complete download from 3dgamers. It says the file size is supposed to be 312M, and 312M is what I got. The install runs fine, but then it crashes at start-up each and every time!!
I Really really hope it's not my system! I'm on a new laptop, so not too upgradable! way back when, I built a new computer just to play W&W and W8. I don't want to have to do that again for this game too!
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
03-26-2005, 09:52 AM | #25 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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HUrrah on the DL forum going live soon!!!
I did manage to get the game installed and played for a brief time. Anyone find a file to print out for the commands?? I tried to do print screen with no success. Spent time trying to make the keyboard work the way I would like it to work. I really dislike the use of the mouse so far which is why I have been trying to reset the keyboard. The view keeps changing perspectives on me which is most annoying. I'm sure I didn't give it commands to look up or move the view to above yet there it has gone once again. Finally set the "5" to be "center view". Reset the gamma for the game I had started but it didn't seem to "take". Will see if a new game accepts the changes or not. Dungeon last night was much to dark. Is there a LIGHT spell?? or even a torch?? Personally, I think it isn't a good idea to start a game out at night time (game night, not my night). Players are going to be struggling to learn the interface as it is, they don't need the added difficulty of not being able to see 5 feet beyond where they are. Off to try a bit more - hopefully I will get somewhere this time! lol!! |
03-26-2005, 10:40 AM | #26 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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If you enter a question mark, the game pauses and goes into the help screen. That's made it helpful for me to figure out what to do next. And there are lots of pages to that help... around ten, I think.
Among the things I found on those pages...
And much like W&W, it seems to pay to focus on one weapon to develop your skills. I've made my way through the sewers and am now in the house (or whatever) on the other side. I've seen the same room at least three times, so the "lost" potential is definitely there. Also, in the readme notes, it mentions that you can't change the graphics in the demo. I suspect that means gamma too *edit* Thanks for the heads-up on the board, Z! I'll be looking for it tomorrow So far, though... I think I'm hooked [ 03-26-2005, 10:47 AM: Message edited by: Bungleau ]
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
03-26-2005, 10:46 AM | #27 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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Gee, the game sounds grand! I'd love to play it!
Any thoughts on an ad hoc tech tips thread? (help?!)
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
03-26-2005, 01:22 PM | #28 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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I think that should be one of the first things on the new DL board that Z is going to put up. Ah, the fun and the joy...
*waiting until tonight to get some more game time in*
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
03-26-2005, 03:07 PM | #29 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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OKay - I've been messing around with this for a while and will go back and mess around some more after the post.
There will be a sticky BEST TIPS thread which hopefully we'll be able to organize better than the one here as time passes. Had the game crash on me once. Finding the interface a bit hard to get used to but I'm getting there. Just to learn the game I have things set on the easy setting and if this is easy - well - I get groups of 12 rats or 8 goblins all coming at me at once. hmmm Haven't made it through the sewers yet. Can't seem to get map (M) to work. Doors can be like the elevators in W&W - don't stand too close. Not nice when you are trying to pick up items. Q will switch between sword and bow or from magic to weapon. Bow actually seem to work in this game. Seems difficult to figure out where to spend experience points - so many options. Off to die again! |
03-26-2005, 04:33 PM | #30 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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BUNGLEAU -
Since you have managed to get beyond the sewers - tell me this - do we have to fix the lift with the broken lever?? and does the other lift with a lever ever actuall work?? |
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