07-28-2003, 06:20 AM | #11 | |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
|
Quote:
Those should be only a broad guideline on how to play your character. It represent the way your character most comonly act. But most players just think if they are chaotic good, they always have to act chaotic good, for example. In thruth, people are a lot more likely to act a certain way based on their morals and vices. A greedy but honest judge might have trouble turning down bribes. A noble Paladin whose family was butchered by a band or rogue halflings might really hate halflings and have a very hard time helping them. A cruel assasin might have been raised as an orphan by a priest of Lathander and for that reason, he just can't bring himself to let any known Follower of Lathander suffer... [ 07-28-2003, 06:30 AM: Message edited by: Luvian ]
__________________
Once upon a time in Canada... |
|
07-28-2003, 08:36 PM | #12 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
Quote:
The biggest problem I see is that I want the four to be comparable. I mean that I don't want one of them having supernatural abilites, then the opposite having skill oriented. Prime example: Paladin gets resistance to disease and cure disease, while the blackguard gets poison use and backstab as it stands now. One gets a supernatural ability that involves channeling positive energy to cure diseases (much less it only has so many uses a week), while the other one gets backstabbing, which has nothing to do with negative energy (and he can use it whenever he gets the opportunity, with no limit). If I am looking at a system in balance (kind of what I have been thinking of), then the opposites would have similar, if reversed abilities. I would think Lay on Hands from the Paladin would be Inflict Wounds from the Blackguard. Maybe the Blackguard would get Contagion instead of Backstab. Or even better, maybe the Paladin loses the Remove Disease, but gains the Rogue's uncanny dodge (called Defensive Awareness like it is called with the Dwarven Defender prestige class). That brings me to the lawful and chaotic warrior types. I am purposely trying to avoid them using positive and negative energy like the good and evil clerics (respectively) use. Of course, that strips away many of the Paladin and Blackguard abilities, thus the reason I am asking the questions I am asking. Of course, I could just leave the cleric class alone, forcing the neutrals to choose between positive and negative energy, thus making them "lean" in one direction or the other (can't you tell that I don't like the way they handle neutral clerics?). Thus, I could add those other "paladin" classes, but make them have to choose between positive and negative energy usage (which would cause them to greatly lean in one direction or the other, which is unattractive in my mind). At least with the Chaotic holy warrior, I can tap into the Holy Liberator prestige class for some ideas (i.e. make them eventually immune to charms and compulsions, etc.). I agree with Luvian that the straight alignments can be too restrictive, but in this system only one axis of the alignment would be restricted (for example, Paladins would have to maintain a good alignment, but could be Lawful, Neutral, or Chaotic in their approach). I guess I'll just keep plugging away at it and see what I come up with.
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
|
07-30-2003, 04:17 AM | #13 |
Manshoon
Join Date: November 15, 2002
Location: Amsterdam
Age: 47
Posts: 248
|
Hi, I'm happily thinking along with your ideas about the four philosophies but I'm missing some details. Presumably because I've never played (or even seen) the third edition D&D (I'm still stuck in AD&D ).
What is a "Prestige class"? What is "dodge" or "defense awareness"? I agree that it is not a really nice idea to let the chaotic and lawful priests/paladins use the same energy as their good and evil counterparts. Perhaps the easiest solution is to introduce chaotic and lawful energy. I don't know where the positive and negative energy comes from (the positive and negative planes?) but you could create the same type of source for the chaotic/lawful spells. Contagion/cure disease is a nice opposition combo for the paladin/blackguard. I don't think you should try to create four way combo's. i.e. four different aspects of a single phenomenon, like diseases. Just stick to the oppositions. I think some mind control would be interesting for the chaotic/lawful innate abilities. Something like "mob mentality" vs "disperse". The first is the chaotic spell to enrage a group of people, the second the reverse, a lawful spell. In connection to the lay on hands/inflict wounds a confuse/concentrate combo could be the chaos/lawful alternative. Maybe there could even be shared special abilities. If two philosophies agree on a particular action. For example turn undead for lawful/good and command undead for chaos/evil. (I know, not the best example, but you know what I mean [img]smile.gif[/img] ) Or paralyze (lawful/evil) vs "free action" (chaos/good). Tell me what you think!
__________________
<img border=\"0\" alt=\"[firedevil]\" title=\"\" src=\"graemlins/firedevil.gif\" /> Fire... |
07-30-2003, 08:31 PM | #14 | ||||
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
Quote:
Uncanny Dodge is a special ability that is most commonly associated with the Rogue (i.e. thief). You get bonuses as you go up in level (level you get them at depends on the class; it would probably be different between the Rogue and the Paladin). The first bonus gained is to never lose your dexterity bonus to AC, even if caught flat footed (i.e. surprised). The second is to not be able to be flanked (preventing flanking to-hit bonuses and sneak attacks (i.e. backstabbing), unless the opposing character is 4 or more levels higher). Finally, you start getting bonuses to saves to avoid traps. The Dwarven Defender prestige class has this ability, but calls it "Defensive Awareness" rather than Uncanny Dodge. I would probably call it that for the Paladin. The reason I would give this to them if I kept the Blackguard with the sneak attack is that it counters their sneak attack quite nicely. Quote:
Quote:
Quote:
Thank you for all of the great suggestions! It is helping me narrow down in my mind exactly what I want this to look like. This is really the big sticking point for me; the rest is smooth sailing (well, smoother sailing, at least).
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
||||
07-31-2003, 05:05 AM | #15 | |||
Manshoon
Join Date: November 15, 2002
Location: Amsterdam
Age: 47
Posts: 248
|
Quote:
Quote:
Quote:
__________________
<img border=\"0\" alt=\"[firedevil]\" title=\"\" src=\"graemlins/firedevil.gif\" /> Fire... |
|||
07-31-2003, 07:51 PM | #16 | ||
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
Quote:
However, the true specialization comes in the turn/rebuke undead and spontaneous casting. A good cleric (or a neutral cleric worshipping a good deity) must choose to turn undead and be able to spontaneously cast cure spells (can use up a prepared spell to cast a cure spell of the same level). An evil cleric (or a neutral cleric worshipping an evil deity) must choose to rebuke undead (cause the undead to cower in awe helpless, or to command them) and spontaneously cast inflict spells (just like the good cleric with the cure spells). That is what causes that specialization in positive or negative energy, but they can always prepare and cast a spell of the opposite energy (they just can't spontaneously cast it). Where the system breaks down for me is for neutral clerics worshipping neutral dieties. Then they have to choose one specialization or the other, effectively choosing a side between good and evil. Why should they have to choose? But that is the way it is in the rules. Oh, and a cleric can only be true neutral if their deity is true neutral. Also in the rules, and a rule that fits well with this situation. You are talking about a set of beliefs that help to polarize thought and belief, thus generating enough energy to bestow spells to those that espouse that belief. They (rightfully) redefined neutrality to not only include those that actively seek neutrality, but also those that could care less. This is not to be confused with evil's "me" attitude; a neutral cares for others close to them but doesn't go out of their way to choose sides, similar to many people walking around today. That is the reason most animals are true neutral; they are worried about themselves and the welfare of any companions, but could care less about other things. How could "I don't care" generate enough strong opinion/belief to power spells? That is why the force of nature will be out there, with druids as their priests. They will be pretty much as they are now (might change their weapons around a bit, but otherwise no change). They will be the neutral priests. The main way to create "lawful" and "chaotic" spells would be to group the spells together that control others (i.e. Charm and Compulsion spells) for lawful and group those that free from enchantments (i.e. the various "remove" and "free" spells) for chaos. This is similar to grouping all of the spells that use positive and negative energy in the cleric's arsenal. Round it out with some newly created spells and/or spells from the wizard list at different levels, and you would be all set. Will take some work, but will work quite well. I was already planning to shake up the planar cosmology, placing positive and negative energy in the celestial and infernal (respectively) regions. It would only make sense then to have lawful and chaotic energy (need better names than that) placed in those respective realms. Good suggestion! [img]smile.gif[/img] Quote:
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
||
08-01-2003, 03:55 AM | #17 | |
Manshoon
Join Date: November 15, 2002
Location: Amsterdam
Age: 47
Posts: 248
|
A spontaneous spell is trading a memorized spell for a different effect? So a cleric who can cast a spontaneous cure light wounds doesn't need to memorize it? Nice.
Quote:
Druids are true neutral? Or should druids have (at least) one neutral alignment? I think true neutral would be better because then they are really independent of the four philosophies. Do you have an energy plane that goes with the neutral magic?
__________________
<img border=\"0\" alt=\"[firedevil]\" title=\"\" src=\"graemlins/firedevil.gif\" /> Fire... |
|
08-01-2003, 02:26 PM | #18 | ||
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
Quote:
Quote:
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
||
08-03-2003, 05:18 PM | #19 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
Alright, I went to Barnes & Noble, read up on the 3.5 Paladin class, and have some ideas.
However, first things first, on the lawful and chaotic replacement to turn undead for the cleric, I am going to make it -4 to will saves and +4 to will save, respectively. I realized that the -2 and +2 I stated earlier were a bit low for the ability. Also, the mass cure/inflict spells and now 4 levels higher than its single counterpart (Cure/Inflict Light is 1st level, Mass Cure/Inflict Light is 5th level, etc.). Thus, there are cleric choices for spontaneous casting for levels 0 - 8, so I need to revise the list previously done (do that later). Anyway, here's how the special abilities for the Paladin break down (from Player's Handbook 3.5; just making sure to quote my source): Level Abilities gained that level
Now, I already decided to get rid of special mount in return for no multiclass restriction and only restricted to good alignment (instead of lawful good). The rest looks good as is. With that, the revised/expanded/changed/etc. Blackguard would look like this: Level Abilities gained that level
Now, the Justicar and Anarch (tentative names) would be different. This is what I came up with for the Justicar (lawful): Level Abilities gained that level
Now the Anarch (chaotic): Level Abilities gained that level
Does this look good, or does this need improvement? Please let me know. [ 08-03-2003, 05:19 PM: Message edited by: Nerull ]
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
08-07-2003, 07:43 PM | #20 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
|
A great resource came out this month, one that helps immensely (Dragon #310). It details variants for fighters, rogues, barbarians, rangers, monks, and paladins. The paladin one is for "holy warriors" of the other 5 non-evil alignments (Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, and Chaotic Neutral). Mixing and matching those, here is what I come up with for my four holy warrior classes:
The Sentinel(good) Level___Abilities gained that level
I am thinking of having the clerics turn outsiders, too. Justification: without the gods present, there is little holding back outsiders from trying to stake a claim in the Prime Material plane. What do you think?
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Give me some feedback / Ideas on what to add to EfU!! | Ziroc | NWN Mod: Escape from Undermountain | 9 | 02-08-2004 11:29 PM |
Feedback needed | Nanobyte | General Conversation Archives (11/2000 - 01/2005) | 3 | 10-16-2003 08:28 PM |
Since there isn't a feedback forum here... | Wurm | General Conversation Archives (11/2000 - 01/2005) | 6 | 04-22-2002 02:59 PM |
Class Change Q? Good idea/bad idea? | Chaosopher | Miscellaneous Games (RPG or not) | 6 | 01-28-2002 09:37 AM |
Never played befor, need a little feedback | WOLFGIR | Miscellaneous Games (RPG or not) | 6 | 11-23-2001 07:25 AM |