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Old 03-08-2002, 01:48 AM   #11
Dakkon Darkblade
The Magister
 

Join Date: March 1, 2002
Location: Pinellas Park, FL
Posts: 105
Ah-hah!

Straight from the forge of Hunter Crosswinds the Berserkering Dwarf Legend comes the Riftsword +4...

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Riftsword +4
This two-handed sword is made out of an unknown material, though it does resemble illithium in general essence, but retains an unmistakably dark hue to its blade and hilt. It is so dark and dull, in fact, that it seems to drink up all the light around it, as well as much of the magic. Rumors speak that it came from a rather brash and strange looking individual who had been traversing the planes, and eventually landed in Faerun. Not much else is known about the original owner, or how it left his hands, and for all we know, he could still be out there looking for his long, lost blade.

STATISTICS:

Special Abilities (While Equipped):
Wielder gains +50% resistance to magic damage.

Combat Abilities:
Target spellcaster has 50% chance of losing a spell from memory on each successful hit.

Damage: 1D10 +4
THAC0: +4 bonus
Damage type: slashing
Weight: 12
Speed Factor: 6
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

---

Thank you Strider for your inspiration of the Darksword, which, I hope you don't mind, this version is now the Riftsword. I was thinking of adding a small percent chance of reflecting cast spells on the spellcaster... which I could still do... but I realized I would have to make 9 stupid little Equipping effects each affecting a different spell level, from what I saw... which is tedious. It has the pictures of the Soul Reaver by the way. I saw the post and thought it kinda cool, so I threw it together in the last 20-30 minutes or so.

I was going to make the Dagger of Venom for SOA... but you know what? It's already in the Infinity Engine and everything, so I just extracted it, changed a couple of parameters to make it work right in SOA (one being the proficiency of short sword, for example), and it's done... just wasn't implemented in SOA or TOB. (Though I liked it a lot in BG1)
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Old 03-08-2002, 02:05 AM   #12
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Boots of Kicking:
-----------------

While most traditional martial arts usually involve the hands, legs can be potent weapons. These boots have been infused with the spirit of the famous Lurce Bee, and when worn, the wearer suddenly finds his hand-to-hand skills vastly improved, and his/her legs itching to kick something.

THACO: +8 bonus when attacking with fists
Damage: +8 bonus when attacking with fists

5% chance of going confused and berserk per round

Cursed Item
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Old 03-08-2002, 02:31 AM   #13
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
*Dungeon and Dragons guru mode on*

robo donkey, Lathander does not use scimitar.

His havatar is a Level 36 fighter/25 Cleric.

As you know, clerics can't use edged weapons. Also, Lathander already own a magic weapon, It is a footman mace +3 Called Dawnspeaker. It automatically destroy all undead creature who are affected by sunlight and does +6 damages to all other evil beings.

Talos's Avatar is a Level 37 Fighter/Level 27 Mage/Level 15 Cleric.
He fight with 3 staves: One made from the first iron forged in the realms, one from the first silver smelted in Faerūn, and the last carved from the first tree felled in Faerūn

Helm is lawfull neutral, he does not care about neutrality, just duty and order.

There his no records of Lathander and Talos fighting during the time of trouble, but those two deities are enemies, so it could be possible.

*Dungeon and Dragons guru mode off*
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Old 03-08-2002, 06:02 AM   #14
don_carlo_uk
Elite Waterdeep Guard
 

Join Date: August 15, 2001
Location: Dundee, Scotland
Posts: 28
How about.......

Rodent food Of Xzar.

The evil necromancer Xzar in his experiments with various creatures has created a foodstuff that will vastly increase the powers of small cute and furry creatures and turn them into an impressive (if silly) force.

Effect.

Once per day a rodent (Boo) can leave Minscs pack and behave independantly (like a summoned creature) for 1 hour. There is a 5% chance that the basic evil of Xzars work will make Boo attack the party. Boo has the following abilities in this state.

AC 2
Thac0 3
Attacks 2
HP 60
10% resistant to all elemental damage.
can cast improved haste (on himself only) once per summoning.
can caste insect swarm once per summoning (fleas)
............

V.hard to make i'm sure, i couldn't figure out how to use IEEP anyway. If poss could make it available only after Xzar/Harper plot.
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Old 03-08-2002, 07:55 AM   #15
JR Jansen
Drizzt Do'Urden
 

Join Date: May 31, 2001
Location: Mol (Belgium)
Posts: 658
The suggestions this far are good but i would like to see a magical BUCKLER. The only one i found was with TotSC. Something like this :

Missile stopper

Once the property of a rogue whose name has been lost to history that loved sneaking in guard barracks and stealing the hard earned money from the guards. Because of the rogues skills, the guards never noticed the thefts untill it was to late and he had already was about to leave the barracks. Because of the power of his buckler, the rogue enjoyed waking up the guards and yelling 'Can't touch me'. The guards would reach for their bows but to their surprise all the arrows they fired at him would just stop dead in their tracks.
The buckler was lost when on a night when the rogue wasn't to carefull and got cought on the wrong end of a caravan guards sword. They left the rogues dead body where it was and the buckler probably ended up in some orc camp.

Buckler +2

AC (i'm going to let the math over to you)
Special abilities : bearer under the effect of protection from normal missile.
Can cast haste once per day on the user.
Only usable by
Thief
Bard
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Old 03-08-2002, 08:22 AM   #16
Jan
Guest
 

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WOW!! This is very cool. I'll try to come with some ideas.
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Old 03-08-2002, 01:52 PM   #17
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
Very Cool Post, Dakkon!

Here are some ideas off the top of my head.

Standard PnP Items

Dart of the Hornet's Nest - Creates multiple darts when thrown. See Unearthed Arcana for complete description.
Sword of Lifestealing +3 - 50% chance (on critical hit) that victim will be drained of 1 level.
Sword +2, Nine Lives Stealer - 50% chance (on critical hit) that ALL lifeforce is drained from target...killing them immediately and permanently bestowing 10% of their hit points to wielder of sword. This power only works 9 times,though, and then it loses all magical properties.
Arrows of Slaying - Very rare and very expensive. Price and rarity increase with power of affected target. Any target creature/character struck by an Arrow of Slaying must save vs. death or be killed.


A couple of my own

Ring of Stored Spells - This is similar to a Ring of Spell Storing but it gives the spellcaster a chance to choose which spells are "stored". The ring can hold up to 10 spell levels of magic. So it could hold 1 9th + 1 1st...2 5th....3 3rd...etc. Usable by mage/cleric/druid/bard

Bastard Sword +3, NO BRAINER - 20% chance on any hit (non-cumulative) that the target will lose 1 point of Intelligence. Could also result in loss of spells by spellcasters.
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Old 03-08-2002, 05:23 PM   #18
Dakkon Darkblade
The Magister
 

Join Date: March 1, 2002
Location: Pinellas Park, FL
Posts: 105
All right, let's see, well I was busy last night I can tell you, trying out some of you guys's ideas you've given me. I must say I'm still quite impressed. So anyway, I've made that Helm of Mind-Shielding, I've called it for now, and it seems pretty cool. I looked under a couple other helms to see exactly what they did to get the different things to work to make it look like it's as part as the game as everything else. I haven't added the Goodberries yet, lol, but I'm looking into that too... I think it best possible to do it by just making the weapon create inventory items upon command like that, but I wonder if I have to put 5 effects of the same thing in the item file to get the one effect of 5 berries... also I need to find out what the goodberry call reference is... which I had a bit of trouble locating at first. Actually, now that I think about it, I can probably get that part done in like 5-10 minutes, by looking for the Sewer Staff that kobold has, that makes goodberries for them, and copy that. [img]smile.gif[/img]

I also made the Ballista +5, which I thought was a very cool weapon, balanced too, since it is so hard to wield. I'll probably include that one in the shop. I used the given story pretty much, and it looks like it works pretty well. [img]smile.gif[/img] Much thanks to Dundee Slaytern!

Here's what the Helm of Mind-Shielding sounds like so far... if you guys don't like the story, I'll change it...

---

Helmet of Mind-Shielding
This powerful helmet came from the distant realm of Allusan's powerful kingdom, known as Carcinia, that had been under siege from a seeming army of Mind Flayers, Vampires, and Umber Hulks. It is indeed odd to see Vampires working with Mind Flayers and Umber Hulks, but it seems they all had different reasons for wanting to get into the last fortress of this realm. whether it be for food, supplies, or many of their magical devices they had been known to construct.

The Carcinian Army's General, Trallius Sierant, ordered the quick construction from his magical forges the creation of many of these helms for his elite forces to wear as they charged first into battle. The plan was for his archers to back them up, along with an army of catapults as well, but it didn't go quite as they would have liked.

The mind flayers had set a trap, and while none of any of the creature's psionic and mind control abilities could work against the elites that came at them, they managed to draw the elites into a killing box, and they couldn't maintain their defense for long. The siege lasted for weeks, but at last Carcinia's walls crumbled around them, and they were overrun.

Carcinia no longer remains, no matter the tales of how it was finally succumb, but it is also a fact that the army of mind flayers, vampires, and umber hulks were destroyed as well. The most spoken rumor tells that upon knowing that their great city was overrun, their league arch-mages began a suicidal incantation, to destroy Carcinia and every last opposing foe inside. Whether this is true, due to the severe lack of witnesses, we may never know.

STATISTICS:

Armor Class Bonus: none
Special:
Protects Against Critical Hits
Wearer is immune to charm, confusion, feeblemindedness, rigid thinking, level drain, and psionics.
Weight: 5
Not Usable By:
Mage
Bard
Thief

---

Changing can go for names too, if you guys don't like them. Personally, I use a name generator most of the time, when I don't want to think. (I have many role playing goodies that do things for me, from creating taverns out of thin air, to populating cities)

---

The Ballista sounds like this... I reviewed it some, so it might be a tad different...

---

Ballista +5
While Orcish weaponry are traditionally considered and accepted to be inferior to the other races' in design, there comes a time when some Orc blacksmith becomes inspired and creates a worthy weapon of destruction. True, it is usually far from perfect, but it gets the job done and well.

The Ballista was created when the Orc warlord, Grimnir Bloodfist, expressed his wish on being able to wield a ballista in his hands, but traditional ballistas were too big. So he ordered his person blacksmith to create a mobile ballista, and thus, the Ballista was born.

Ballista was truly a monster, and even normal orcs struggled to lift it up. But Grimnir was a mighty Orc, and he brandished it proudly in battle, and because of its size, the Ballista was loaded using a leg, as it would have taken too much effort to use your hands.

When a bolt is fired from Ballista, it screams from all the unleashed potential energy and punctures even the toughest of Full Plate Mail, exploding inside the person from the sudden impact, and liquifying the target internally.

Grimnir lived to a long and prosperous age, and when he died from old age, his clan was attacjed by a combined army of Humans, Elves, and Dwarves. Ballista was lost during the midst of battle, and was presumed to be gone forever.

STATISTICS:

THAC0: +5 bonus
Damage: +7 (missile)
Weight: 75
Speed Factor: 10
Proficiency Type: Crossbow
Type: 2-handed
Requires: 19 Strength
Usable by:
Half-Orcs
Not Usable By:
Druid
Cleric
Mage
Thief

---

Alrighty. Well I think I'm going to look into the new weapons you guys have posted, I was thinking about making the Ying and Ying Scimitars... though I think they'd have to be toned down, and what Luvian said is correct I'm pretty sure... it did sound kinda odd for Talos and Lathander to have scimitars. I'll post back shortly!
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Old 03-08-2002, 05:41 PM   #19
Kmazi
Elite Waterdeep Guard
 

Join Date: February 15, 2002
Location: Hartland, Wisconsin
Posts: 41
quote:
Originally posted by Kmazi:
Koga Knife
This was once the weapon of a weapon of a exceptionly skilled assassin from the far east, his name and past are just as unknown as he is since no one ever lived to tell of him.

Equipped abilities: +25% to all theiving abilities,
Improved haste, trap: upon a sucessful hit a special trap is laid 10 ft. behind the enemy

THACO: +5
Damage: 1d6+5, 1d4 acid damage, upon a hit poison is ingected into the enemy causing 1 point of damage every round until a cumulative total of 20 damage is dealt.
Speed Factor: 0
Damage Type: Piercing
Proficiency type: Short sword
Usable by:
Thiefs (dual or multi-classed)



Theres no need for the trap ability if it gives you some trouble.
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*Stats*<br />Kmazi- lvl 17 Sorcerer 66 Hp -2 Ac<br />Str- 18<br />Dex- 15<br />Con- 15<br />Int- 15<br />Wis- 10<br />Car- 09<br />Most Powerful Foes Defeated- Thaxll\'ssillyia, Nizidramanii\'yt, and Firkraag<br />Favorite Spells-<br />Level 1- Magic Missile<br />Level 2- Mirror Image <br />Level 3- Ghost Armor<br />Level 4- Stone Skin<br />Level 5- Shadow Door<br />Level 6- Spell Deflection<br />Level 7- Finger of Death/ Mordenkainen\'s Sword<br />Level 8- Abi-Dalzim\'s Horrid Wilting/ Spiralcrum<p>\"Death Comes To Those Who Go Against The Followers Of Kmaz Lord Of All Dragons\"
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Old 03-08-2002, 05:52 PM   #20
oldbittercraig
Elminster
 

Join Date: July 12, 2001
Location: Tucson, AZ, us
Posts: 435
here's an idea for a ring/necklace or even armor- it absorbs one specific type of elemental damage (i.e. fire) so that fire spells/effects heal the character.

The flip side would be a failed saving throw results in double damage from opposite elements (i.e. cone of cold to a ring of fire absorption)
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