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Old 01-22-2005, 10:46 AM   #1
JrKASperov
Fzoul Chembryl
 

Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 38
Posts: 1,701
I have a party I would like some comments on regarding multiclassing.

Moon Elf Fighter
14
20
10
13
12
9
I would like to multi her into a wizard-for spells like shield and mirror image-, but what would be a decent ratio to do this without loss of combat prowess?

Human Cleric of Tempus
16
10
12
10
16
12
My idea is a few levels of fighter later in the game, is this necessary?

Halfling Rogue
10
18
10
16
8
14
She is a ranged attacker, what weapons would suit her best for range?
Also, What ratio would be good for bard multiclass?

Human Wizard
10
12
13
17
14
10
Is there any class a few levels off would aid this guy? I'll multi him later on in the game.
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Old 01-22-2005, 12:24 PM   #2
Jerry_Seinfeld
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Join Date: December 9, 2004
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Some comments on you party...

for the first Guy I'd reccomend making him a paladin (for the abilities and cera-sumat) or barbarian (mainly for extra HP and damage resistance) and would switch him for the dwarf or half-orc for the extra tanking abillity or and aisamer ( I think thats how you'd spell it) if you want him a palidin. If you have a pally you get a cera-sumat (longsword prof points, probaly the best in the game, in HOW its a +10 weapon) if you dont or keep him as a fighter give him prof points in greatswords no matter what type of fighter he is.

For the cleric I'd say give him 4 levels of fighter at the beginning of the game and then go on putting the rest in cleric. Since you only have 4 guys, this guy will be a pretty good tank with fighter4/clericX. This build will perhaps be your most powerful guy. Also I'd say make him a cleric of lathander for the awsome domain ability's.

The halfling rouge isnt going to be that useful, since theives abilitys are nowhere near as important in this game as in the BG or first IWD games. Instead you should just make him a straight bard for the songs and he would be just as effective an archer if you gave him prof points in crossbows.

And for the last guy, I suggest you should make him an aisiamer (I spelled it wrong again) sorcerer. Since you only have 4 people a sorcerer will pack that extra punch and your cleric can be your main buffer/tank. Also with 20 charisma you will have a very good talker.

Well thats my rambling, I hope I provided some help
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Old 01-22-2005, 12:45 PM   #3
Marty4
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Assuming you keep your characters as is, here are some suggestions:

1. Keep in mind that mages can only cast spells of the level of INT-10, so this guy will be restricted to level 3 spells. slapping of 5 levels of mage would work. Be sure to take the expertise feat!

2. Like Jerry said, 4 levels of fighter gives him specialization. Go with greataxes. Also, if you choose a cleric that can be lawful good, you could make a paladin2/cleric MC for use of the CS and extra wisdom and strength.

3. I don't know much about the ratio for this, other than you want to have at least 11 levels of bard for the war chant. Crossbows are the way to go, due to a pretty nice rogue-only crossbow later in the game.

4. Not much to do with a mage unless you powergame his stats, which I see you haven't done. I'd keep him as a single class generic mage, since as your sole spellcaster you want him to be casting any spell in the game. Take a sorcerer if you want more devastation, but expect to find yourself without the "right" spell at key battles.


Good luck!

[ 01-22-2005, 12:52 PM: Message edited by: Marty4 ]
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Old 01-22-2005, 03:22 PM   #4
JrKASperov
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Jerry: First, these characters I want, and want to keep. So the paladin is a no-go for the first char because of xp penalties. Also, I want to have a rogue/bard, so it will be not all rogue.

Marty: I know that int rule for mages. I was planning to use Shield and Mirror Image for when the fighter can't wear armor effectively anymore. A 24 Dex with a +7 bonus from shield would do nice I guess Also, could you inform me a bit about that crossbow? I would like one but I hate the problem that you cannot shoot more than one bolt in a round.
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Old 01-22-2005, 05:50 PM   #5
Bozos of Bones
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Rogue-only? Why rogue-only? Anyone with a decent(14) intelligence score can lay claim to the DB, and absolutely anyone can lay claim to the 30% better HB crossbow.. Once you get to killing a white dragons, write here and I'll spoil you if you want. For what it's worth, the crossbows I'm talking about take care of that littel problem of yours
First, third and fourth chars might be forced to make some compromise, as in the begining, the 1st and 3rd use light armors, untill you gain bard spells, which can't be cast while wearing armors. So the 3rd guy switches to robes, and shares robes with the fourth guy. Since there are a few good robes in the game, I suggest you get the 4th, the wizard into light armors, the bard into robes and the fighter into medium armors and transfer 6 of his dexterity into str and con. Don't bother making him a wizard, as he'll be too busy tanking to cast spells..
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Old 01-23-2005, 05:36 AM   #6
Aragorn1
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the comment that a sorcerer may not find himself with the rigt spell is not really accurate, a poorly leveled sorcerer willfind himself without the right spells, with goodspell picks h beats a mage any day of the week for combt power and can still get the esential buffs, that even if i had a wizard i usaually would only use.
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Old 01-23-2005, 07:49 AM   #7
JrKASperov
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Quote:
Originally posted by Bozos of Bones:

First, third and fourth chars might be forced to make some compromise, as in the begining, the 1st and 3rd use light armors, untill you gain bard spells, which can't be cast while wearing armors. So the 3rd guy switches to robes, and shares robes with the fourth guy. Since there are a few good robes in the game, I suggest you get the 4th, the wizard into light armors, the bard into robes and the fighter into medium armors and transfer 6 of his dexterity into str and con. Don't bother making him a wizard, as he'll be too busy tanking to cast spells..
Actually the elf fighter/wiz(0< x <7) will not be casting in battle, but before. And why the making of compromise? I can't see why they can't keep going as they are.

[ 01-23-2005, 10:00 AM: Message edited by: JrKASperov ]
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Old 01-23-2005, 10:05 AM   #8
Marty4
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Quote:
Originally posted by Aragorn1:
the comment that a sorcerer may not find himself with the rigt spell is not really accurate, a poorly leveled sorcerer willfind himself without the right spells, with goodspell picks h beats a mage any day of the week for combt power and can still get the esential buffs, that even if i had a wizard i usaually would only use.
Usually, the sorcerer will have the right spells. However, if you want to cast Eagle's splendor, invisibility, gate, or summoning spells, you may not have it with a sorcerer. Also, you would have to "waste" a spell to take mass haste, which you only cast once per battle.

For example, a wizard may have 2 slots for level 9 spells and have every level 9 spell to cast, while a sorcerer might have 4 slots with only 1 spell. Sure, that sorcerer can whup it up with 4 meteor swarms, but waht if you want to cast Gate or Wail of the Banshee? You will have to wait for another level to chose one of them, and you are still missing one.

Not that sorcerers are bad, but my general rule is:

1st spellcaster: mage
2nd spellcaster: sorcerer
3rd and on: your choice

This gives you all the versatility that you need, while still getting lots of spell power.
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Old 02-03-2005, 05:51 AM   #9
JrKASperov
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Right, my fighter has done more good than I expected. She is simply awesome with two daggers, and eventually with the moonblade. Thanks to her high Dex, she hits everything nice and fast. Also, I've given her H&S skill, which works perfectly. Nothing as good as attacking with the rest of the group while the fighter suddenly takes down the caster!

The cleric has been effective as well, casting buffs on himself(the fighter doesn't need them) to get 20+ strength, being then as effective as the fighter, with cleave and all. The only problem, I think, will be armor, are there any good heavy armors early in the game? I'd not like to walk around for long wearing nothing but Boring Beetle FullPlate.

That rogue/bard is yet to show her abilities. She is a fast shooter, rapid shot on a +1 shortbow works against archers. Still, I don't think she'll be anything more than a handy backup character.(I don't actually need anything more)

The mage is well, the mage. With the Transmuter school, he has a somewhat limited capability, having mainly one-target spells. But surprisingly, I've used spells like Burning Hands and Prismatic Spray effectively on bands of orcs. I think when he gets the fireballs, things will start cookin'.
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Old 02-03-2005, 06:03 AM   #10
Marty4
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Sounds fun! Yea, good heavy armor seems to be quite lacking in this game. You will need to wait until Kuldahar to get anything better than boring beetle.
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