12-07-2001, 07:15 AM | #11 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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quote: Well, as far as the character playing goes.. I canīt understand what the rules matter actually. They are just rules, but thats just me. The basic D&D we thought were a bit to "blunt". We played Runequest and system based on basic mostly here. No levels. And that would be the best for you if you are looking for a "seamless" roleplaying experience. We tried the 3 edition cause we were alot of people wanting to play, and we needed something easier then our own game we had made. Quicker, easier for everybody to understand. And well with the BG games, we had alot of inout to the world, and it is unbeaten in modules and information. Iīm sad you havenīt found 3:ed to your liking, but then again, is BG as you played D&D? I found it to be way differnet, so well, check the demo. I will cause I might not like the game cause of the engine, bugs and so on. I have tried the POR demo, and well I didnīt like it even though it is based on well ehrm.. cough 3:ed rules. Try it first, then cry and wait for next game is my motto regarding all games!
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12-07-2001, 07:20 AM | #12 |
Zhentarim Guard
Join Date: June 23, 2001
Location: Aberystwyth, Wales
Posts: 396
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This argument was debated hotly in my gaming group a few months ago. As the DM, I had made the transition to 3rd edition and one or two of my players were not happy about it. After talking to them for some time I began to see why they were unhappy with the new game. However, I think what D&D has gained from 3rd edition far outweighs what it has lost (nostalgia aside).
I've DMed through pretty much all the versions of D&D and AD&D - fought dinosaurs on The Isle of Dread, conquered The Temple of Elemental Evil, and witnessed a Paladin in Hell - and I can say with absolute assuredness that 3rd edition is the most complete and systematically sublime edition there has been. I always felt there was something not quite right with the other editions, that they were lacking something. 3rd edition fills the gap. It's not perfect, but it's still damn good, IMHO. As for any impact on roleplaying, that is entirely in the realm of the DM and has very little to do with the current structure of the rules system. In Neverwinter Nights, the RP aspects will be up to Bioware. Additionally, though the form of the game has changed somewhat, the subject remains the same. I could understand your objections if WotC had forced all characters to travel by hopping around on one foot and wield giant sticks of celery instead of longswords, but they haven't. You can still do all the things you could in 2nd edition - but faster, in greater variety and more comprehensively. In NWN you will still swing for the goblin in exactly the same way as Baldur's Gate. It is only the mechanics behind the action that have changed. Teeran, you're clearly not alone in your misgivings about 3e and I can respect that. Hell, I wrinkled my nose at it initially. However, missing NWN because of preconceptions about the new rules system would be criminal.
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12-08-2001, 03:02 PM | #13 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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quote: I saw it. Thank you. [img]smile.gif[/img] |
12-08-2001, 03:05 PM | #14 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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quote: Yes, you guys should at least give it a go. You'll never know if you never give it a go! |
12-10-2001, 12:47 AM | #15 |
Symbol of Cyric
Join Date: May 24, 2001
Location: The Lands of Forever
Age: 39
Posts: 1,132
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quote: I agree, I like 2nd edition. I haven't looked too deeply into 3rd edition, but what I see, I don't like nearly as much as 2E. So, in PnP role-playing, I'm sticking to 2E. However, it won't be a turn off to me as far as ADnD CRPG's. I don't think of Baldur's Gate as AD&D, I think of it as Baldur's Gate. It's just based of AD&D rules. NWN I will think of as Neverwinter Nights, not as AD&D 3E. Ok, maybe I'm the only one that thinks that way but hey, that's just me, I'm weird . -Jafin
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12-12-2001, 04:49 PM | #16 |
Manshoon
Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
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In the end, I probably WILL give it a shot. But there are things that sorely disappoint me, and make me skeptical. I actually liked the divisions of profession among the races... what I've read out of the 3rd edition, it seems that elves are merely humans with pointy ears, dwarfs short scottish humans, etc. etc... and I have severe problems with the prestige classes.
But really, I think what will probably make or break NWN will be the quality of the adventure, and the ability of people to make good modules for it. I just definitely won't be in the first wave of people to buy it.
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12-13-2001, 12:59 PM | #17 |
Elite Waterdeep Guard
Join Date: August 12, 2001
Location: Winnipeg, MB, Canada
Posts: 12
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Personally I love the new 3rd edition rules.
someone mentioned above about why would I play a vanilla character in 3rd edition? well that is what i felt about characters in 2nd edition I mean yeah sure kits helped you round out your characters sometimes, but a lot of the kits I found were a little too silly for me or had partially what I wanted, but now fully what I wanted. Now with the addition of feats you can have 3 different lvl 10 fighters and all 3 can be totally different. They arent just the same old fighter with the only difference being their weapon of choice and there armor, they can all have totally different style of character. (now I am being a bit generic here with the 2nd ed fighters, but you get my point [img]smile.gif[/img] I am just curious what it is actually that people dont like. The new thaco? (or lack there of) the new ac? feats?
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12-13-2001, 01:06 PM | #18 |
Elite Waterdeep Guard
Join Date: August 12, 2001
Location: Winnipeg, MB, Canada
Posts: 12
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Oh yeah and one quick comment on Wizards of the Coast.
At first I thought they were gonna totally @#$% up all of DnD when they bought it out. and it was showing when they first came out with that dragonlance Card/roleplaying game thing I dunno exactly what it was or how you played it .. but anyways. I think they have seriously turned things around now and are actually gonna do some good things for DnD. But as for their theories of making the D20 system the standard for all role playing games, that I am not so sure that I am fond of. I kind of liked Starwars the way it was, and i like the fact that if I dont like one system that I can go and play another.
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12-13-2001, 01:19 PM | #19 |
Manshoon
Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
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or create your own... I have my own in-house combat system that beats the bejeezus out of anything in the rpg world, if you're into realism with relative simplicity. It's not that hard to do in the PnP world, where you can determine things culturally, and actually put the PCs into a living context, rather than the contextual fuzz of most roleplaying.
I guess I'd have to really sit down with the 3rd ed rules for a couple of hours and work it out... but all of my store reading, just moving through it... it didn't look very good, especially, imho, for what they did to the races.
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12-13-2001, 03:16 PM | #20 |
Symbol of Cyric
Join Date: August 19, 2001
Location: Portland, Oregon
Age: 45
Posts: 1,224
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i agree with you Jafin, 100%
[img]graemlins/ninja.gif[/img]
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