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Old 12-13-2000, 01:46 AM   #1
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Ok, my personal favorite as a character with ANY role playing game is a hacked character. I get as much enjoyment (sometimes more) from seeing how far I can push hacking a game as playing it. anyway, I'm using a elf sorceror with about 9-12 spells each level. found out some things about playing a hacked sorceror...
you may not use chain contingency, spell sequencer, etc. no character in the game may have as many spells as I hacked into my character, and the interface in spell sequencer and other spells will behave strangely, for example a common bug is only first level spells can be shown. its ok to give a mage 12 memorized spell slots as long as you do not have over 9 DIFFERENT spells memorized, when you create the spell sequence. when you extend the number of spells a sorcer can use, the spell sequnce spells WILL behave strangely. however, the whole point of a sorceror was to try stuff out, and since it can cast as many spells as you want, up to six (i did not change that number) who cares? i consider spell sequencer to be a way to compensate for the planning and inflexability to counter a monster's spell arsenal that a standard wizard faces.

Project image an simacrum does work correctly, with a sorcer with 100+ spells. I was really worried about that, since a projected image can cast a spell, and it won't deplete the ammunition of the caster. a cheap way to stretch the ammo of the sorceror/mage in a magic brawl.

Timestop is a really nasty spell. on turn based settings, you cast timestop, launch 2 attacks, cast time stop again. before the poor target can even reply, you're back in frozen time again. I suspect that I can take a demilich on with this tactic, will test.

Imoen is invulnerable to imprison, petrification, power word kill, disintegrate, however will take damage. so, I may try later in the demi lich level the intensive care tactic...turn off the ai on imoen, have her walk up to the demilich and whack away with a sword. I've read in this post imoen is impossible to kill, dropping to 1 hit point but never dying. using her as a human door stop sounds like her hidden talent.

Ok, now for a question...
I have the limited edition of bg2, where is Deirdre the merchant? she's suppose to be in the adventurer's mart, according to the hint book, but I can't find her!
Do I have to complete a quest to buy the robe of vecna from her?
(of course I can just create it, but I want to get some fun out of the game before I start creating spells and items.)

 
Old 12-13-2000, 02:05 AM   #2
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she is up the stairs in the adv. mart...at the top....
 
Old 12-13-2000, 03:58 AM   #3
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I accidently found a cool sorcerer cheat. Create a mage and build up his spell book to the max, then use shadowkeeper to change his class to sorcerer. you get all the spells in the book at your disposal, to cast like a sorcerer does per day. And if change back to the mage you have all your spells memorized to the maximum your sorcerer could cast per day.Its like having a mage that can cast any of his spells many times a day without having to memorize them because they already are. once you run out rest and the slots that are dimmed out come back. You can do this with a specialist mage and get even more spells per day. Be careful though, if you lvl up as a sorcer and you already know all your specialized schools spell, the game wont let you progress because it makes you choose one of these first.You get stuck one the spell picking screen until you reload...
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Old 12-13-2000, 06:44 AM   #4
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Well, one of the most important things for me is game stability. using shadowkeeper it should be possible to create a walking juggernaut that will crash the game when you try to cast a spell.

anyway, I decided to get not too greedy and created about 12 spells per level. i selectively pruned out spells that are redundant, (breach replaced by pierce shield) and have a nice, very well thought out arsenal that is more than nasty enough for all ocasions, and it doesn't crash the game when you cast project image or sim.

thanks awfully to someone for the location of dierdre.

ya know, I am tempted to use shadowkeeper to cast more than 6 spells per level a day, however I keep worrying about a buffer overflow. have you tampered with number of spells a sorceror can cast per day? and is it stable? I've fooled around with editors for years, and part of my gaming fun comes from maxing out a character WITHOUT crashing the game. needless to say I've seen a lot of very buggy editors and have got them to work...
 
 


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