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Old 03-24-2003, 12:21 PM   #1
Drow Warrior

Join Date: September 10, 2001
Location: CA, USA
Age: 55
Posts: 298
(This is a trivial question, but I'm just curious)

I used a Skull Trap with some werewolves and I just finally noticed that I get numbers like these:

39 damage to Werewolf
34 damage to Werewolf
Werewolf: death

Werewolf: save vs spell
17 damage to Werewolf

Why are there TWO damage numbers, why not just one? (I see two numbers with ADHW and Fireball as well, among others.)

FYI - obviously I have not played PnP AD&D (well not yet, anyway)
Mahlennacht is offline   Reply With Quote
Old 03-24-2003, 12:41 PM   #2

Join Date: October 20, 2002
Location: Finland
Age: 31
Posts: 166
There was a threat about this not so long time ago. IIRC, it had something to do with calcutations. It is easier (or should I say faster) for computer to calculate them in two parts. Or at least that's what I remember about it. [img]smile.gif[/img]
McHaggis is offline   Reply With Quote
Old 03-24-2003, 12:58 PM   #3

Join Date: December 14, 2001
Location: Israel
Age: 31
Posts: 2,187
It's just the game engine way of dealing the damage for spells who allow a save for half.

For a spell that deals XdY damage and allows a save vs. spells for half (spells like the ones you mentioned), it goes like this:
(1) Roll the save dice. If the victim fails deal (X/2)dY damage.
(2) Deal (X/2)dY damage.

Sometimes there are other parameters, but this is the basic formula. [img]smile.gif[/img]
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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