03-30-2008, 01:53 AM | #11 |
Elite Waterdeep Guard
Join Date: September 1, 2004
Location: Iowa
Age: 48
Posts: 22
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Re: Arrow Selection
I would love to see this in Undermountain too. I've already lost around 10 of the holiday arrows from them loading themselves.
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03-30-2008, 10:15 PM | #12 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
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Re: Arrow Selection
That script sounds like it would be a real benefit and I cast my vote. Would it work for all ammo related weapons ( slings, darts and crossbows?) I know of a few halfling slingers who would like this as well!
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'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan Last edited by toot033; 03-30-2008 at 10:16 PM. Reason: can't type for crud and I can't always blame the keyboard.... |
03-31-2008, 12:29 AM | #13 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
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Re: Arrow Selection
As I read the description, yes. The script and documentation are available here.
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03-31-2008, 05:14 AM | #14 | |
Welcomed New User
Join Date: March 24, 2008
Posts: 2
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Re: Arrow Selection
Quote:
Also, Seeker Arrows can be highly useful in PVP - see that Epic Dodging, Arrow Deflecting Monk at Near Death that's trying to run away? Pew. |
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03-31-2008, 09:01 AM | #15 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
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Re: Arrow Selection
Cast my vote!!
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'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
04-01-2008, 10:31 PM | #16 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
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Re: Arrow Selection
*bump*
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04-02-2008, 05:01 PM | #17 |
Silver Dragon
Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 55
Posts: 1,619
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Re: Arrow Selection
Yeah, sure. I'll cast a vote in for this - although you'll lose the added reality hit from having to check your ammo before you hit a firefight.
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Make a decision, even if it's wrong, and remember.... ...it's never too early for a salad. |
04-04-2008, 11:02 PM | #18 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
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Re: Arrow Selection
Now that we know a bunch of players are interested in this, how do we let Z know?
I've already PM'd him a couple times but I imagine he may have more than a few to sift through. |
04-05-2008, 03:37 AM | #19 |
Silver Dragon
Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 55
Posts: 1,619
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Re: Arrow Selection
A PM will be fine, he does get around to them all but, as you'd expect, that's a fair amount of wading through to do. And note that getting it in place may not necessarily be speedy as he already has other things in development; as with any project you don't start changing spec mid-way without creating a whole world of pain for yourself. Requests just have to be factored into further updates. I have experience of this world of pain - part of my job is to fix things when work projects end up that way
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Make a decision, even if it's wrong, and remember.... ...it's never too early for a salad. |
04-05-2008, 08:59 AM | #20 |
Manshoon
Join Date: February 10, 2008
Location: New York
Age: 53
Posts: 152
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Re: Arrow Selection
Speed is not my primary concern here, I don't presume to tell someone how or when to run their project; having not had a response on any front, my concern is that this will get lost in the shuffle.
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