11-22-2000, 09:52 AM | #1 |
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What a blatant setup for Baldur's Gate III...and a cliche to boot...the "mysterious hooded figures who belong to an all-controlling syndicate" is something straight out of Central Casting.
Plus, I didn't think the final battle with Irenicus was all that challenging, certainly not compared to the Sarevok battle at the end of BGI. One guy with boots of speed and a bow could singlehandedly bring him down... One question: the tear that gives you an increase in permanent stats--is it random, or is it always +1 to wisdom and charisma (what I got)? |
11-22-2000, 10:06 AM | #2 |
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allways +1 wis +1 cha
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11-22-2000, 06:19 PM | #3 |
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Good setup ending The problem with the stats is they ren't perm, they go away if you import your charecter
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