02-28-2004, 02:53 PM | #1 |
Dungeon Master
Join Date: October 31, 2001
Location: Ca
Posts: 92
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It's a shame there isn't a stronger penalty for killing the King.
Maybe something like getting back up to the top of the mine and finding hoardes of elite stout guards waiting for you. (Like one room on Bards' Tale 1 which had 4 groups of 99 barbarians) [hum] Found his key can be stolen with level 9 pickpocket although it takes a few attempts. |
02-28-2004, 03:40 PM | #2 |
The Dreadnoks
Join Date: September 27, 2001
Location: Orlando, FL
Age: 61
Posts: 3,608
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Ah the King slayer are we? Make sure to sell the hammer for a profit.
There are quite a few decisions in this game that have NO REMORSE in which way you go. Ah, the overworked, and time restrained code writers. Bard's Tale, 99 barbarians? I thought I was the only one here old enough to have played that.
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02-28-2004, 04:19 PM | #3 |
Dungeon Master
Join Date: October 31, 2001
Location: Ca
Posts: 92
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Killed him coz I got bored of stealing back
the dragon ore - and had 6 sets of Dragon Plate. [img]smile.gif[/img] He spawns lots of guards if you want to milk them for the xp. Haven't killed any of the others yet - strongly tempted on Harespia, might perform a little "justice" for the Hidden Circle too. |
02-28-2004, 04:20 PM | #4 |
Dungeon Master
Join Date: October 31, 2001
Location: Ca
Posts: 92
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Re: BT1 - sweet game. Though my first D&D type game, other than "The Real Adventure" (xyzzy/plugh) was Ultima3.
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02-28-2004, 06:37 PM | #5 |
Red Dragon
Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
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Or just unleashing the demons apparently lurking in the shadows down there would be an appropriate occurence.
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02-28-2004, 10:14 PM | #6 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Might and Magic was my first CRPG, although I played Bard's Tale II and Ultima... III, I think, at that time. I've played more than a couple ever since...
And I agree about Freyedies and many other aspects of the game -- too bad the developers didn't have the time and funds available to make the Oath of the Mavin really, really count...
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03-01-2004, 09:29 AM | #7 |
Apophis
Join Date: July 10, 2001
Location: By a big blue lake, Canada
Age: 50
Posts: 4,628
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At least there is a trigger when yo ukill Freyedies, unfortunately it isn't developed to more than a 'you here an evil laugh' or something. T'would be nice if it triggered the Mavin to consume you when collecting it. A nice and lovely surprise wouldn't you say, after running about in the spire.
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03-01-2004, 10:07 PM | #8 | |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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Quote:
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"You're a thief and a liar." "No, I only lied about being a thief." |
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03-01-2004, 10:55 PM | #9 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Hmmm... interesting point, Lord. You don't have the Mavin, but you have sworn the oath. I think Willow is referring to being consumed when you pick it up -- but that would be a heck of a "GAME OVER" when it happened. A first-time gamer might never come back
But an option for second-timers... there's a thought. Imagine a flag in addition to difficulty and spawn frequency: Oath enforcement. Wouldn't that make life... challenging...
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
03-02-2004, 04:30 AM | #10 |
Dungeon Master
Join Date: October 31, 2001
Location: Ca
Posts: 92
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Remember Ultima V, with those dang Shadowlords....
one had to try to keep acting in the way of the Avatar. |
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