05-22-2004, 11:02 PM | #1 |
Dungeon Master
Join Date: February 8, 2004
Location: The Hub of the Golden Horseshoe Canada
Age: 76
Posts: 61
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I'd like to know if the Blacksmith trait is really worth getting for my party. I have 2 Barbarians 2 priests & 2 wizards. All of my spell casters are busy trying to get up to Lvl 7 & to improve Sorcery. My barbarians are either studying Traps & Locks (lvl 5) or Artifacts (lvl 6) . I don't really know who to give the trait to. Also I can pick Scout now at the Warrior Guild since all my team is Guild Lvl 3. Is it worth it?? I have a Gourk but she only sniffs live monsters but can cast Spirit Eye. My mages can cast reveal. So do I need it . If I do which of my barbarians should get it . Maybe the one who will become a Ranger after he gets the Stunning Blow (when he's Guild Lvl 5 in Warrior's Guild)
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05-23-2004, 12:21 AM | #2 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Scout can be useful, but it's not essential. Same for smithing. Though, when you get in those later levels (Shurugeon Ruins for example), where all your equipment is at the breaking point, being able to repair them yourself can come in handy.
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05-23-2004, 12:56 AM | #3 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Scout is not all that useful. I mean, someone will tell you there's a monster nearby, but that's it -- no idea as to where, or how many, or any of those minor things. When you get to Brimloch Roon, however, the ability to know that there's a crab around can be extremely valuable...
As for Blacksmith (aka Forge), it is extremely useful. Your equipment is always taking damage, and it costs money to repair it. If you don't, eventually it will break and disappear (as happened to someone's Sword of Argus once... ). I'd train one person in blacksmith and forge until you're level 5. That should repair most normal items and perhaps a couple of the fancy ones (nightblade, magic swords).
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05-23-2004, 07:40 AM | #4 |
Dungeon Master
Join Date: February 8, 2004
Location: The Hub of the Golden Horseshoe Canada
Age: 76
Posts: 61
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I really appreciate the quickness & great way you guys answer. I was wondering to maybe with the Scout skill you can detect undead eg no blood while a GOURK only has Blood Scent. I also see your point about Blacksmith & Forge (although I always try to get my equip't repaired even if it's only 1 or 2% damaged.
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05-23-2004, 09:41 AM | #5 |
Red Dragon
Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
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I recommend the scout skill. At level 12 it will notify you whenever any monster or group of monsters spawns. This can be useful for both the crabs and for any type of monster that yields many experience points.
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05-23-2004, 10:22 AM | #6 |
Zhentarim Guard
Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
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I would recommend both the Blacksmith and Scout... Blacksmith comes in handy because of the fact that weapons and things have to be maintained... Hmm...I don't think I've ever seen an armor get damaged...
Scout is useful because I guess it's my personal playing preference...I just don't like being surprised...But I guess it isn't really that useful...Except like Bungleau and bsftcs said in Brimloch Roon those crabs are really hard to find sometimes....
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05-24-2004, 03:35 AM | #7 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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I recommend both skills.
Scout: it's always a good idea to know what is trying to take you for a dinner. A warning about Jungle Lilies is usually welcome [img]graemlins/hehe.gif[/img] Naturally, getting an echo about crabs arond will solve problems with crab shells for you. Forge: (Needs the Blacksmith Trait) Not only you won't pay for repairing your weapons but also you will be able to repair your weapons anywhere. No need for returning to a town. Note about Forge and Artifact skills: In W&W, ID Difficulty Level = Repair Difficulty Level. Therefore, if you will keep your Forge skill at the same level as your Artifact skill then you will be able to repair exactly those items, which you will be able to identify.
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05-25-2004, 05:50 PM | #8 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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I liked both skill and in my first game when we were looking for shells to be made into breathers, I was very glad to have the Scout skill. You probably can do without them but I thought they were useful.
Wyv |
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