05-02-2005, 08:43 AM | #1 |
Elite Waterdeep Guard
Join Date: September 29, 2002
Location: Alaska
Age: 78
Posts: 41
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Really dumb question, but once I get to Brimoch...how do I get back to Ishad N'ha.......going up the ramp by Dragon Spire and jumping down, doesn't leave me any way back over the mountain.........please don't tell me I have to go through the whole blasted mountain whenever I want to go back and forth......don't ask why I go back and forth...it's just the way I like to play...leave some quests undone, go explore all over, go back later and finish them....
I could leave a portal at Ishad, but if I cast another "create portal" for someplace else, even with another character, it cancels out the Ishad one.........."Call to Home" just takes me to the last town I visited.......any helpful hints.....anyone?????? |
05-02-2005, 09:09 AM | #2 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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You can vanish through the cliff at the ramp. Go as close as possible to the "forest" dividing the Ishad N'Ha and Brimloch Roon areas at the ramp. Orient yourself forward (to the Brimloch Roon area) and a bit to the ramp, and cast Vanish. You will occur in the Brimloch Roon area. It needs a bit of practicizing before you find the right direction and location but when you find them then it always work.
Let us summarize: 1. From Brimloch Roon to Ishad N'Ha - climb the ramp and jump down. 2. From Ishad N'Ha to Brimloch Roon - vanish. If you cannot vanish then, well, I am afraid that you are doomed to pass the dungeon. If you can Create Portal and Teleport then you can keep a portal at Brimloch Roon gates and teleport there from Ishad N'Ha area. If you do not have the portal then, well ...
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05-02-2005, 09:10 AM | #3 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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Hi Again!
You have come upon an issue faced by just about everyone: The Dragon Spire Again?!?! Oh no! Most find it simplest to leave a portal just on the Brimloch Roon side of the spire. Yes, it cancels out other portals on this map area, but ya gotta pick n' choose, and this is one of the best uses of the portal in this area (perhaps THE best - you decide for yourself). Then, just as you said, jump off the ramp to get back to Ishad Na.
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05-02-2005, 09:31 AM | #4 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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You could also get sneaky and create a portal inside Dragonspire. Put the portal in the room where you placed the dragon shards, and then when you enter by the rope bridge, just teleport to the other end. That way it doesn't use up your external map portal spot.
Once you get past dragonspire, though, I think there's just one more quest that requires you to go back to Ishad N'ha-ha-ha. Maybe two...
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05-02-2005, 10:16 AM | #5 | |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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Quote:
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
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05-02-2005, 12:28 PM | #6 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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While portals are limited in W&W - you can make good use of what you can do with them. Bungleau's suggestion makes the best use of putting a portal inside Dragon Spire - if you're pretty much done with the Ishad N'Ha area and aren't worried about your available portals - put one outside the Dragon Spire on the ramp leading down to Brimloch Roon.
You can also stack Stoned Monsters to make yourself a ladder up the side of the mountain to the ramp. That's more fun than going through Dragon Spire again! Wyv |
05-02-2005, 04:21 PM | #7 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Ah yes... Stackman's approach Amazing where you can go with a good stack...
*edit* Forgot to mention you can do the same thing in Anephas' Shrine... [ 05-02-2005, 04:31 PM: Message edited by: Bungleau ]
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
05-02-2005, 11:32 PM | #8 |
Elite Waterdeep Guard
Join Date: September 29, 2002
Location: Alaska
Age: 78
Posts: 41
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TO RADEK......Many thanks............casting Vanish next to the forest/ramp works great..got it the first time I tried it thanks to your clear instructions......can now ago back and forth and keep a Portal for some other use....................thanks again...
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05-02-2005, 11:39 PM | #9 |
Elite Waterdeep Guard
Join Date: September 29, 2002
Location: Alaska
Age: 78
Posts: 41
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Radek........one more thing....how did you figure out the Vanish thing through the mountain....... that is really neat.....Been playing RPG's for over 15 years....figured out a few neat things myself over time, but I would NEVER have thought to do that.............bye
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05-03-2005, 11:45 AM | #10 |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 40
Posts: 837
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I'd be willing to bet that Radek used the same approach I use: Casting Vanish randomly throughout the game world & seeing what happens!
You'd be amazed how seldom there are protections against just Vanishing through a door, up a wall, around a booby trap, through a forest, or into other places that you're not supposed to go. An amazingly useful spell [img]graemlins/hehe.gif[/img] [ 05-03-2005, 11:45 AM: Message edited by: aleph_null1 ] |
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