10-31-2005, 09:30 AM | #21 | |
Quintesson
Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
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Quote:
Agreed: the MC *is* less muss and less fuss, and more power in the early game. That is one of the pros/cons to be weighed out. The DC can be a real pain to plan out and execute. I am of the ilk that puts up with the DC disadvantages to get a bit more late game power. And, as I have shown for the DC Fighter, it can be considerably more than the MC. (Again, for a game on Normal difficulty.) @krunchyfrogg and ister --> Yeah, ister is right and the manual is wrong. I think this is a bug, because 5PP is so very sweet; but 4PP is almost worthless, except as a stepping stone to get to 5PP. It makes much more sense to have the ApR split out over the two levels; but Black Isle did not do so, even though they evidently intended to. I picked an F(17) because that is about the level I would expect an MC Fighter/whatever to be near the end of an IWD/HoW/TotLM game on Normal difficulty. Hope that helps. EDIT: Thanks to all who jumped into the DEX/STR effect on THAC0 conversation. -------------------- What's a party, without a song? Bards ROCK! Party On!! [ 10-31-2005, 09:53 AM: Message edited by: NobleNick ] |
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