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Old 12-15-2001, 04:18 AM   #1
Lucifer Lord of demons
Manshoon
 

Join Date: November 7, 2001
Location: hell
Posts: 223
Name: Techno-mage

Abilities:
-at level 1: create 5 flash grenades once a day(causes blindness in a radius of 5 meteres, -2 save modificator. inceases by one casting a day per 5 levels)
-at level 5: begins to progress normally as a mage (up to level 6 spells).
-Level 10: create 1 acid grenade(equivilant to the icewind dale spell acid storm___________can create 1 per day and can carry no more than 5 at a time because they're too dangerouse)
Level 12with the correct common components can create wepons, armour boots...
Level 17 Gains following abilities: enchant with fire, ice, acid or electricity a weopon. Can not be combined with other elemental damages or with +1 +2 etc... abilities unless the technomage has created these wepons.
Level 20: Gains the following special abilities: enchant with +1, double damage against a certain creature, give item the following abilities: turn owner invisible 1/day, +1 armour class bonus, protection from normal missiles.
Level 25+ enchant with +5, Create death grenade( casts death spell) create lock opener(always unlock), mini cannon:two handed wepon that fires:explosive grenades(as per fireball spells), fast bullets(single magic missile 10shots per round) or a jet of flame(4 power aganazers scorcher).

Disadvantages:May carry NO armour(mage robes included) may not use any wepon but dagggers and hammers (and the weopons he or she creates)
Requires at least 17 intelligence and 16 wisdom
Must be human.
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Old 12-15-2001, 04:26 AM   #2
Jak_TCM
Dungeon Master
 

Join Date: June 2, 2001
Location: London
Posts: 52
I think it's very good but dwarves should be able to do it too.
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Old 12-15-2001, 05:17 AM   #3
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
Sounds good!
I like the name of it, "Techno Mage"



see ya!
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Old 12-15-2001, 06:43 AM   #4
andy the assasin
Manshoon
 

Join Date: December 4, 2001
Location: Reading, England
Posts: 168
I think that the techno mage should be dwarf only, as it seems a more dwarfy type thing.
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Old 12-15-2001, 06:57 AM   #5
Lucre
Elminster
 

Join Date: October 20, 2001
Location: England
Posts: 413
I think gnomes should make it as dwarves seem to be fighters, i mean just look at jan, he's kind of a techno-mage isnt he?
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Old 12-15-2001, 08:30 AM   #6
andy the assasin
Manshoon
 

Join Date: December 4, 2001
Location: Reading, England
Posts: 168
o.k then it should be dwarves and gnomes only.
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Old 12-15-2001, 09:16 AM   #7
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
the techno barbarian roamed at the cutting edge of science? lol

it is funny, but it reminded me Quake III or Unreal...
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Old 12-15-2001, 12:23 PM   #8
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
I've always been partial to the name techno-mancer (a mage-ish type class that works with technology, along a similar vein with tinker gnomes [img]smile.gif[/img] )
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Old 12-15-2001, 02:05 PM   #9
Mitro Jellywadder
Quintesson
 

Join Date: September 5, 2001
Location: Florida
Age: 52
Posts: 1,016
I like it. Although you need to modify the kit to include Lords of Acid playing in the background while twirling glow-sticks.
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Old 12-15-2001, 03:27 PM   #10
Mourn Yauntyyr
The Magister
 

Join Date: December 1, 2001
Location: Kansas
Posts: 127
I was, once upon a time, working on a campaign setting for Tolkien's Lord of the Rings and Silmarillion. I designed a class called the Smith the was somewhat similiar (in intent more than abilities). Basically it was a character with minor magical powers and fighting abilities as a cleric who could make magical items. Dwarves and Noldorin Elves could be Smiths. Never finished the damned thing, though...
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