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Old 01-30-2005, 08:36 AM   #31
Nerull
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Quote:
Wisdom also helps improve your Saving Throws vs spells like Charm and Domination (IIRC), so it is still to your advantage to keep it fairly high. I always try to get WIS and INT both around 12-14 for non-spellcasters if possible. Naturally, I want them higher if I'm playing a spellcaster, but it doesn't hurt to have a good Wisdom score for any character (except maybe a barbarian or beserker - since their Rage will make them immune to mind-affecting spells anyway). [/QB]
It only affects the save if it is 15 or higher (15 = +1, 16 = +2, etc.). And, to be honest, I've played a mage with 18 in both Intelligence and Wisdom (high save vs. spells and a +4 to saves) and still get zapped pretty regularly without protection like Chaotic Commands, so I am not sure that the bonus is implemented in the game. If it isn't, then other than one area in the series that I know of (I won't spoil it) wisdom does not mean anything if you are not a cleric or druid.
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Old 01-30-2005, 10:10 AM   #32
Klorox
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Quote:
Originally posted by Cerek:
quote:
Originally posted by krunchyfrogg:
Weird, I didn't know that's how it was implemented in BG. In AD&D, the bonus was to hit with long- and short- swords and bows. I wonder why they changed it.
Not in 1st or 2nd Edition rules. In the first two PnP editions, elves got a +1 bonus with long swords and long bows, but not short swords. I don't know if 3rd Edition changed that or not. [/QUOTE]You better go back and look at your books. they got bonuses with long and short bows and swords.

no bonuses in 3rd edition: elves are just automatically proficient with these weapons,.
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Old 01-30-2005, 10:24 AM   #33
Dundee Slaytern
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Quote:
Originally posted by Nerull:
It only affects the save if it is 15 or higher (15 = +1, 16 = +2, etc.). And, to be honest, I've played a mage with 18 in both Intelligence and Wisdom (high save vs. spells and a +4 to saves) and still get zapped pretty regularly without protection like Chaotic Commands, so I am not sure that the bonus is implemented in the game.
Unfortunately, your suspicion is true. The Saves Bonuses of WIS are not implemented in the game.

Quote:
If it isn't, then other than one area in the series that I know of (I won't spoil it) wisdom does not mean anything if you are not a cleric or druid.
Or a Mage/Sorcerer.
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Old 01-30-2005, 12:17 PM   #34
SixOfSpades
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And Archers (Ranger Archers, anyway) DO get to cast spells, just like any other Ranger.
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Old 01-30-2005, 12:52 PM   #35
Nerull
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Originally posted by SixOfSpades:
And Archers (Ranger Archers, anyway) DO get to cast spells, just like any other Ranger.
Really? The one time I played as an archer, I never got spells. Must have been a bug (got everything else, though). Didn't really miss the spells, to be honest (I just shot everything into non-existence). And from what I've seen, high wisdom has no effect on the number of spells that rangers and paladins get.

Dundee, beyond specialization in a school, how does wisdom help mages? And sorcerers at all?
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Old 01-30-2005, 03:50 PM   #36
Cerek
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Quote:
Originally posted by Klorox:
quote:
Originally posted by Cerek:
quote:
Originally posted by krunchyfrogg:
Weird, I didn't know that's how it was implemented in BG. In AD&D, the bonus was to hit with long- and short- swords and bows. I wonder why they changed it.
Not in 1st or 2nd Edition rules. In the first two PnP editions, elves got a +1 bonus with long swords and long bows, but not short swords. I don't know if 3rd Edition changed that or not. [/QUOTE]You better go back and look at your books. they got bonuses with long and short bows and swords.

no bonuses in 3rd edition: elves are just automatically proficient with these weapons,. [/QUOTE]By golly, you're right. [img]graemlins/wow.gif[/img] I stand humbly corrected. [img]graemlins/blush.gif[/img]
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Old 01-30-2005, 08:07 PM   #37
SixOfSpades
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Quote:
Originally posted by Nerull:
... beyond specialization in a school, how does wisdom help mages? And sorcerers at all?
Wisdom is almost totally irrelevant to anyone who is not a Cleric or Druid.
Wisdom has nothing to do with the Specialist Mage kits, except that some of them have WIS as a secondary requirement: Diviners and Necromancers have a minimum of 16 WIS, and all Abjurers must have at least 15.
All Wizards would do well to have a high Wisdom for two major reasons: One 7th-level spell, and one 9th-level spell.
Mages would also do well to put some points in WIS, if only to assure that at least one party member has good Lore. (Sorcerers' Lore will always suck, though.)
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Old 01-30-2005, 11:24 PM   #38
Nerull
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Quote:
Originally posted by SixOfSpades:
All Wizards would do well to have a high Wisdom for two major reasons: One 7th-level spell, and one 9th-level spell.
Mages would also do well to put some points in WIS, if only to assure that at least one party member has good Lore. (Sorcerers' Lore will always suck, though.)
Oops...forgot about those two spells (I usually stock up on potions of insight and have a mid to higher wisdom). Lore is useful in the beginning, but once you have vast amounts of money it is not as useful.
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Old 02-01-2005, 01:51 PM   #39
Klorox
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Quote:
Originally posted by Cerek:
quote:
Originally posted by Klorox:
quote:
Originally posted by Cerek:
quote:
Originally posted by krunchyfrogg:
Weird, I didn't know that's how it was implemented in BG. In AD&D, the bonus was to hit with long- and short- swords and bows. I wonder why they changed it.
Not in 1st or 2nd Edition rules. In the first two PnP editions, elves got a +1 bonus with long swords and long bows, but not short swords. I don't know if 3rd Edition changed that or not. [/QUOTE]You better go back and look at your books. they got bonuses with long and short bows and swords.

no bonuses in 3rd edition: elves are just automatically proficient with these weapons,. [/QUOTE]By golly, you're right. [img]graemlins/wow.gif[/img] I stand humbly corrected. [img]graemlins/blush.gif[/img]
[/QUOTE]its cool./ the discrepancy in my games was always whether or not the elves' bonuses applied to composite bows or not.
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Old 02-01-2005, 02:39 PM   #40
Kestrel Daystar
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My opinion is to download Apack and Song and Silence so that you can use the Sharpshooter Kit for the Thief, which I am currently playing a game through with.

She is bloody powerful I can tell you.

Thats my recommendation anyway

--Kestrel--
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