01-20-2014, 09:22 AM | #1 |
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Join Date: December 9, 2007
Posts: 594
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Events.dcl Decryption
Events are things like doors opening, switches being used and so forth
Events.dcl seems to contain the functions used in the game data files. I have put all the notes in a spreadsheet. Download Readme, ignore this: "This is the code that was being created in the lower left of the spreadsheets." Table of event names is included for any interested programmers. Last edited by Shadow Stranger; 09-21-2018 at 09:32 AM. Reason: Updated file uploaded |
01-21-2014, 09:14 AM | #2 |
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Join Date: January 7, 2001
Location: Rural Paradise, MI
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Re: Events.dcl Decryption
You have been busy!! What do you hope to be able to do with this information??
Wyv |
01-21-2014, 10:21 AM | #3 |
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Join Date: December 9, 2007
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Re: Events.dcl Decryption
Major bug fixes for starters...
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01-31-2014, 10:02 PM | #4 |
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Re: Events.dcl Decryption
I can read some of the simpler events in D6Trig01.dat, this file deals with Crypt events.
The event TextMsg retrieves messages from Textpak.000, but the latter has a special number for every message. Usually W&W files use a simple numbering system from 0 thru N, Textpak is the exception here. Textpak special numbers are listed in the initial table of contents. It seems that the Events.dcl file has provision for 1,024 records but only uses 115 of the slots, hence the file is mostly zeroes, 92.95% to be precise. Last edited by Shadow Stranger; 09-07-2016 at 10:23 PM. |
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