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Old 02-26-2007, 10:29 AM   #1
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Feel free to register here with information that summarizes your game or story and how a new recruit might be able to join the quest.

Please include all links and names of contacts as you see fit.

If your game is not currently accepting new players, please indicate this as well.

Please do not spam this thread with anything except your game information.

One post per game.



* Credit goes to PurpleXVI for the suggestion of creating this directory.


[ 02-26-2007, 11:10 AM: Message edited by: Larry_OHF ]
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Old 02-26-2007, 11:10 AM   #2
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Awakenings

Awakenings is the fourth book, first chapter in the successful game world of Lord of the Forums, a game that has been active since the fourth quarter of 2001.

Awakenings contains multiple side-stories and extensive quests. There are currently two active teams of good-aligned adventurers who are working towards seperate goals. There are other gamers involved in other stories spread out through the game world, and the GMs also have PCs involved in the game. The main antagonist is a GM's character.

Game play involves a story-based role-play where each player in turn contributes to the story by remaining active to progress the game towards the intended goals. The battles involve a D&D-based rule system and dice are sometimes used to determine successes and failures. There are two Game Masters that coordinate the action and determine how the story will play out, and these game masters coordinate their efforts to the game outside of IW.

Death can occur at any time to any player.

The two game masters are Larry_OHF and Cyril Darkcloud.

Link to Game

Link to OOC thread

==============================================

Game News:

-Now hiring 0 players.

Applicants will need to be approved by both game masters.
Send a PM to either GM for interest in this position.

New player will need to meet the following criteria:
1. Be able to remove his/her signature when making posts.
2. Be able to proof-read prior to posting for spelling and grammar errors.
3. Be able to work in a hostile environment and in the spirit of team cooperation.
4. Accept his/her fate if his/her character dies.
5. Make creative posts that show genuine interest in game play.



[ 03-05-2007, 01:18 PM: Message edited by: Larry_OHF ]
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Old 02-26-2007, 03:49 PM   #3
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 38
Posts: 903
To New Horizons

Clinically Dead

To New Horizons involve the players as explorers and adventurers with their own agendas reaching a brave new world through a mystical portal. They may be posessed by wanderlust, a desire for knowledge or be someone's agent, but fact is they are on a new world that they know little of and must survive. And who knows what schemes they might get entangled in along the way?

Some traditional fantasy will be involved, but that the same time there will be some departures.

The rulesystem is 2nd edition AD&D, if you don't know it, don't worry, we're very willing to help and you don't need to create some sort of combat/magic powerhouse to survive. Generally your survival depends on not doing anything stupid, random chance is involved, but I'm likely to be lenient unless it's your own fault, it's combat or you know the risks involved.

However, when it comes down to you having done something stupid, be prepared for the worst. I encourage independent thinking, and I will not drag players through an adventure by the nose. If you stand around looking at your shoes, you will go nowhere, if you talk to people, explore, ask questions and generally act like you've got a purpose, you'll either get killed real quick or have some fun. There is an overarching plot, but every player is free to ignore it or get embroiled in it as they wish, if someone departs the general area they may find other plots, or a series of wholly unrelated minor incidents, or they can make their own plots.

First Game Thread

Second Game Thread

Current Game Thread

First OOC Thread

Current OOC Thread

==============================================


Game News
-Never any limit to the number of applicants, as long as they're serious and fulfill the recruitment criteria.


New players will need to meet the following criteria:
-Post once every one or two days, ideally once a day.
-Be able to write legibly.
-Have some degree of initiative.
-Have a sense of humour and not confuse bad things happening to their character with bad intentions towards their real life selves.

List of current players
Man Who Fights Like Woman - Lorath the Elf
Reynolds - "Spot" who is a Halfling
dplax - Anne the Rogue
Armen - Tamora the Ranger
Kazilan - Bas the Druid
Calaethis Dragonsbane(Former Player) - Gan(Deceased)

[ 07-23-2007, 09:52 AM: Message edited by: PurpleXVI ]

Last edited by PurpleXVI; 08-22-2007 at 12:31 PM.
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Old 02-26-2007, 07:41 PM   #4
Calaethis Dragonsbane
Legion Symbol
 

Join Date: May 29, 2002
Location: Somewhere in between
Age: 39
Posts: 7,029
Antagonist's Anarchy

Antagonist's Anarchy is a story-driven game that focuses on character interaction, misadventure, with elements of backstabbing, manipulation and betrayal.

The plot arc revolves around an ancient prophecy spoken by the Sages of Adura, foretelling the return of the ‘Master’ and the fall of the Capital, a city supposedly born after a star crashing into the world and built upon a lake out of the fire. This ‘Master’s’ return will herald a new age, if the Sages are to be believed: either the world will enter a dark age of unimaginable pain, or will enter a golden age, the likes of which has not been seen since the Capital was built.

As such, several cults have arisen and many believe that the signs confirming the ‘Master’s’ return have been met, most noticeably, the “jaded star” and the “bloodfire” in the veins of those who wield the ‘Arts’(of magic). One such cult has achieved noticeable status and have considerable influence and holdings over the previously untamed lands around the Capital. Known as the ‘Lords of Vision’, this semi-legitimate group has set themselves up as the new system of government, often using bullyboy tactics and imposing harsh laws to ensure their iron fisted reign over the locals. Their ranks comprise of bandits, thugs, outlaws and rogue mages. These fanatics live for the day ‘their Master’ will return and will stop at nothing to be the first to greet him and gain his favour. The sages believe that through watching the heavens and observing the moments of the stars and planets, it is possible to predict the ‘Masters’ return, and so “main quest” chosen by the current group is to procure astral charts, halt the Lords of Vision’s plans and deal with this so-called ‘Master’ when – and indeed if – he returns.

Characters are encouraged to have their own backstories and work at their own plots, subplots and quests in addition to the main quest the group has undertaken.

Any and all players are welcome, though the current group are veteran RPers so a reasonable level of skill is encouraged. New players are welcome, provided they are willing to learn and adapt their styles to fit in with the spirit of the game.

The ruleset is a custom “diceless” homebrew set of rules that are very easy to learn and use. There is a guide on how to use them at the start of each OOC thread, but the gist of it is this: whoever has the higher score (and depending on circumstance and/or mutual consent and/or most reasonable/realistic) wins.

While most of the game is considered “semi” freeform and though players are encouraged to use their initiative and be creative, the DM does hold the final say in the matter. Unnamed NPCs are encouraged to be RPed by players while named NPCs are not. As far as combat is concerned, depending on the situation, either the DM or the player calls the shots – in the case of PvP, the players involved are encouraged to work things out between them and reach a mutual agreement. As far as this game goes, the DM is more a “first among equals” than anything else and at times, players alternate at playing DM and take control of certain scenes.

There are a few basic rules requirements for the game, most of which are expected to be self-enforced.

- A basic grasp of the English language
- A basic grasp of “Gaming Etiquette”*
- No sigs to be posted IC
- No controlling another Playable Character
- ‘Evil’ is permitted, but “Chaotic Stupid” is not.
- Flexibility – sometimes not everyone can post; a player must be flexible enough to be willing to adapt to the situation accordingly
- Acknowledge the DM has the final say (on any and every matter) and reserves the right to refuse players from joining
- Finally and most importantly – have fun



This is written with new players in mind, so feel free to disregard this section if you’re anything-other than a new player.
*“Gaming Etiquette” –This may be picked up fairly readily and is little more than an extension of “forum etiquette”. Such etiquette includes:
- basic gaming terms, such as “IC”(In Character), “OOC”(Out of Character), “PC”(player character), “NPC”(non-player character), PvP(player vs. player) and the like.
- being able to differentiate between “IC” & “OOC” – what happens to one’s character is not necessarily the feelings of the player; nor is any character hostility shared between players.
- No pure “OOC” posts IC. Adding an OOC note at the head or foot of a post is fine; just not the entire post – that’s what the OOC thread is for.
- the use of full words/sentences, correct grammar and closing of tags(if applicable). While posts need not be essays or word perfect, and while everyone makes the occasional typographical error, a lot of this can be easily avoided by use of a spellchecker or even taking a moment to re-read one’s post. Shorthand use of words such as “u”, or phrase abbreviations are not welcome in character (e.g. “atm”, or “brb”, “gtg”, etc.). Also, modern lingo may not be appropriate at times – this especially applies to cursing. (See forum PG13 rules)
- Characters die; it’s a fact of gaming life. Players must be able to accept the death of their character gracefully; they may not have to like it, but they should still be polite about it.
- “Common courtesy” – not a lot more needs to be said


OOC thread

Current thread

Original thread

PM me or drop a line in the OOC thread if you’re interested in joining. There is no limit on the number of players in-game.

[ 02-26-2007, 10:54 PM: Message edited by: Calaethis Dragonsbane ]
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Old 03-01-2007, 03:22 PM   #5
Man Who Fights Like Woman
Manshoon
 

Join Date: January 4, 2007
Location: USA
Age: 37
Posts: 218
Star Wars
I see no need for fancy names.

This game is set in, quite obviously, the Star Wars universe, so a long long time ago in a galaxy far, far away. More specifically it's set during the time of the Rebellion, right now it's a little bit before the good trilogy but if it's successful I do expect some overlap between timelines.

The system it uses is d20 Star Wars. Please no wailing or gnashing of teeth based on this, it's what's available and it works anyways. It's fairly survivable, so long as you don't do anything stupid like challenge a rancor to a duel or a sarlaac to an eating contest.

At the moment the party seems to be heavily leaning towards the Empire, those bunch of jack-booted thugs, but the option to play Rebellion is always open. This could add a hostile party dynamic, and also create some character development if they're forced to work together. Plus, most of the party seems to be freelancers anyways.

Current game thread

Current OOC thread

================================

Game News:
The game is officially started! Still accepting new applicants, but please hurry.

I expect this from players:
1. Be able to write legible posts. I don't ask for perfect spelling and grammar, but we should be able to decipher it without a decoder ring.
2. Independent thought. No, I won't tell you what to do. No, I'm not going to lead you from point A to point B. Yes, I expect you to have A Plan.
3. Have a sense of humor. Come on, you're playing aliens in space going between planets and fighting other space monsters. Jokes are to be expected.
Current characters:
PurpleXVI - Argon, Ship's mechanic, pilot, freelancer
Kazilan - Sorkuk, Ship's mechanic, also a pilot, freelancer
Caleb808 - Barney, Trandoshan grappler, Imperial Reserve Forces
Also have characters in process from TAOWolf and DrowArchmage

[ 03-01-2007, 03:24 PM: Message edited by: Man Who Fights Like Woman ]
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