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Old 09-26-2001, 06:05 AM   #1
Skunk
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Join Date: September 3, 2001
Location: Amsterdam, The Netherlands
Age: 62
Posts: 1,463
Finally figured out how her to stop complaining about 'maintaining the balance' without dropping my rep from 20.... Ahhhh...Peace at last!

Can use the same technique to keep evil charactors happy with high reputation points (makes playing an all evil cast less of a pain). Let me know if you want to know how...


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Old 09-26-2001, 06:44 AM   #2
Hojou
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Join Date: September 11, 2001
Location: Aalborg, Denmark
Posts: 40
sure tell us
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Old 09-26-2001, 06:55 AM   #3
Tina
Elite Waterdeep Guard
 

Join Date: September 25, 2001
Posts: 16
Yes, please, tell us !
Is it possible to change other comments, too ?
I must have a bug, because though Keldorn is talking nicely to me in the dialogues, the always says, that he's not happy and "the good has been upheld", and my rep is at 20 !
Additionally i HATE Anomen's comment about the "ill conceived party" !!!! (Stop insulting my freinds, darling !!!!)
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Old 09-26-2001, 09:17 AM   #4
Skunk
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Join Date: September 3, 2001
Location: Amsterdam, The Netherlands
Age: 62
Posts: 1,463
SPOILER...
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OK, this is a fairly simple process.

Create a text file out containing the stuff below and save the file as "happy.2da" - then place this file in your override directory. That's it!

All comments that the charactors make are based on these variables - they are set comments but effectively you get to choose which of these comments you want to hear (and prevent party members from getting soooo angry that they want to break....). Anyway, the variables below should keep your party either happy with your good deeds (good charactors) or not complain (evil party members). I don't think that giving positive values to neutral charactors does anything - I don't think that the game was designed to make them 'happy' under any circumstances...
Place everything below this in your new file:


2DA V1.0
0
GOOD NEUTRAL EVIL
1 -300 -300 80
2 -300 -160 80
3 -160 -160 80
4 -160 -80 80
5 -160 -80 80
6 -80 0 80
7 -80 0 0
8 -80 0 0
9 0 0 0
10 0 0 0
11 0 0 0
12 0 0 0
13 80 0 0
14 80 0 0
15 80 0 0
16 80 0 0
17 80 0 0
18 80 0 0
19 80 0 0
20 80 0 0


[This message has been edited by Skunk (edited 09-26-2001).]
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