03-28-2002, 01:01 PM | #11 | |
Drizzt Do'Urden
Join Date: May 31, 2001
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JR<p>Damned i lost cousin Jan\'s techno gloves<p>Forest runner and first gnomish demiranger-protector with slightly rougueish tendencies and a natural dislike for Aerie |
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03-28-2002, 01:08 PM | #12 |
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I cast my vote to have a seperate MM board, I think the series is worthy of a home of its own, even if it isnt a MM9 board make it a Might and Magic general baord, the Heroes games AND the RPG games are worth it. Just my vote....
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03-28-2002, 01:10 PM | #13 | |
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03-28-2002, 01:11 PM | #14 | |
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03-28-2002, 01:13 PM | #15 |
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Sir Michael, despite some purists objections I believe that the M&M series were indeed CRPGS they were different from BG 1&2 sure, but so was Daggerfall and so was just about everyother non-Bioware CRPG.
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03-28-2002, 01:15 PM | #16 | |
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03-28-2002, 01:41 PM | #17 | |
Drizzt Do'Urden
Join Date: May 31, 2001
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You also go out from the fact that the enemy has a ranged attack. Not all of them have it and if you are facing some in outdoor areas, that can easely be countered by a fly or shield spell. It sounds to me that you mostly go in and start shooting like mad and don't use to many offensive spells. Which is fine. You can play an mm game like that and can as easely win it, but if you use a lot of magic, turn based is a life saver. And from what i gather, it'll be even more important in the upcoming mm9. Editors note : thank god somebody is using turn based as opposed to all the real time stuff wich has been used ad nausuem lately.
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JR<p>Damned i lost cousin Jan\'s techno gloves<p>Forest runner and first gnomish demiranger-protector with slightly rougueish tendencies and a natural dislike for Aerie |
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03-28-2002, 01:44 PM | #18 | |
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03-28-2002, 07:17 PM | #19 |
Manshoon
Join Date: October 2, 2001
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Plus the fact that turn-based gives you time to think about where you want to move, what spells to cast, what enemies to take out, etc. without stumbling into a situation of sudden death as seems to happen so often in DII and other games.
I particularly like the implementation of turn vs real-time in the MM series. All you have to do is hit the enter key, so it is possible to switch between them on the fly, as the situation warrants. Another disadvantage of real-time in the MM series is that monsters are distributed in clumps, so even though you can see them, they might not see you, or be able to respond to you until you attack. In real time mode, you are more likely to stumble into the field of attack of more monsters at a time than you really want to deal with.
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\"You see things; and you say \'Why?\' But I dream things that never were; and I say \'Why not?\'\"<br />-George Bernard Shaw<br /><br />\"Men take only their needs into consideration never their abilities.\"<br />-Napoleon Bonaparte |
03-28-2002, 07:40 PM | #20 | |
Quintesson
Join Date: March 17, 2001
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Very atmospheric dungeons. Beet Hoven (where, naturally, you're sent by a beet dealer, Ludwig Van--what a pun) is really pretty well done. Maps stink. No ability to annotate them. No stores indicated on them. |
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