01-30-2003, 12:30 AM | #31 | |
Manshoon
Join Date: November 11, 2001
Location: couch
Age: 52
Posts: 180
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Quote:
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You tried and you failed; the lesson is, never try. - Homer |
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01-30-2003, 01:01 AM | #32 |
Dungeon Master
Join Date: January 6, 2002
Location: Australia/Bulgaria
Posts: 81
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Good point...still, morrowind is meant to be quite non-linear
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01-30-2003, 11:27 AM | #33 | |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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[quote]Originally posted by homer:
Quote:
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02-02-2003, 07:52 AM | #34 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Just a comment on the remarks that the Official Campaign is lacking...NWN was never marketed as a game on the basis of its official campaign - it was marketed on the basis that it was customizable by fans and would be like online D&D - which means DMs creating and running their own games. The Official Campaign was just there as an introduction to the game mechanics, really, as well as to provide some coding guidance to would-be gamebuilders. This is why you can't really compare NWN with Morrowind, BG2 or any of those other epic storylines. If you had no interest in customization, gamebuilding or even playing other modules either on your own or online then NWN will not be good value for money for you, as it is targeted at a different audience.
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