06-17-2003, 06:23 AM | #1 |
Manshoon
Join Date: March 18, 2003
Location: who cares
Age: 46
Posts: 158
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In Mae-Var guild house on the last floor where Edwin stays - there is a door behind him (up-left) what is locked. do you know how to unlock it ?
I asked this before, but things may have changed - in the Planar sphere where it is the cowled wizard (or may be in the room where is the necromancer) again up-left there is a door what I can not unlock. Can it be opened ? |
06-17-2003, 06:26 AM | #2 |
Quintesson
Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 37
Posts: 1,081
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many of these doors are just there for look, not usable.
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06-17-2003, 06:32 AM | #3 |
The Magister
Join Date: April 29, 2003
Location: Bremen, Germany
Age: 55
Posts: 118
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IIRC the door in Mae'Var's guild cannot be opened. It's a fake door - quite typical for thieves, isn't it?
I am not sure about the other door you mentioned, as I do not remember it. The necromancer I assume is Lavok (Valygar's forefather and owner of the sphere), but the only door up left I know leads to a room with SPOILER + + + + + a group of lizard men and should not be a problem.
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06-17-2003, 06:43 AM | #4 |
Manshoon
Join Date: March 18, 2003
Location: who cares
Age: 46
Posts: 158
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Aha...ok.
No, no the door what leads to the lizard men. There is a door what says 'locked' and because the previous answers for it were like the Tyrion's one it seems that it is another fake door. |
06-17-2003, 06:47 AM | #5 |
Manshoon
Join Date: June 4, 2003
Location: Genova/Italy
Age: 33
Posts: 194
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Wat I would do is cheeting!
just get a "knock" wisard spell scroll and learn it! this spell will just open all locks!!! Good luck!
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06-17-2003, 07:28 AM | #6 | |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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Quote:
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06-17-2003, 12:44 PM | #7 |
Symbol of Cyric
Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 41
Posts: 1,101
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...or can't be opened by magical means...
The BG1 problem of unpickable locks seems to have disappeared in BG2. I haven't met a non-magical lock in BG2 that couldn't be forced, Knocked, or picked with a Master Thievery/Perception potion. There is a way to open everything, and some are puzzles. [img]smile.gif[/img]
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